JollyDoc's Savage Tide-Updated 10/8!


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Supar

First Post
Basil Oreginald CR 7
Male lesser Teifling Wizard 3 / Master specialist 4
NE Medium outsider (Tiefling)
Init +3; darkvision; Listen +2, Spot +2
Languages Common, Terran, Abyssal, Infernal, Draconic, Aquan
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AC 13, touch 13, flat-footed 10, With Magic 21
(+2 Dex, +5 armor, +1 size, +1 dodge)
hp 46 (7 HD)
Fort +4, Ref +4, Will +7;
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Speed 30 ft. (6 squares)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp 1
Combat Gear 1 potion of cure light wounds, 2 potion of cure moderate wounds, 2 scrolls of haste , wand of benign transposistion (16charges), wand of mage armor(9chargess)

Prohibited schools: necromancy and enchantment
Wizard Spells:
(6)1st: Magic missle, Alarm, Protection from evil, Sheild, Grease, Identify, Benign Transposition
(5)2nd: Invis, Snowball Swarm, See invis, Mirror image, Arcane Lock, Balefull Transposition, Rope trick
(3)3rd:Fireball, Dispell Magic, fly Anticipate Teleportation, Haste, Arcane sight, Shadow Phase, Energyy vunerability
(2)4th: Dimension Door
Spell Like Abilities (1/day)Darkness
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Abilities Str 8, Dex 16, Con 16, Int 20, Wis 14, Cha 6
+2 to Bluff and Hide Checks, Resist fire 5

Feats Scribe scroll, spell casting prodigy, child of shadows, combat focus, spell focus (abjuration), Greater spell focus (abjuration), Skill focus (Spellcraft), Spell penetration, Skill trick Knowledge (+5 to any skill check involving monsters useable once per encounter)
Flaw Noncombatant

Skills Concentration +18, Knowledge (arcana) +14, Knowledge (Geography) +14, Knowledge (Dungeoneering) +15, Knowledge (Planes) +15, Spellcraft +18
Possessions
Headband of intellect +1, Tunic of steady spell casting


Did this in a hurry so excuse any typos or a missed somethin
 

gfunk

First Post
Monday Morning Preview

1. Continuing their merry foray into the Isle of Dread the party comes upon an "innocent" Diplodocus beset by mob of hungry Terror Birds. Though Urol whines that we need to save the dinosaur, the Legion abides by its Prime Directive: "There is no such thing as innocence, only degrees of guilt." Sadly, this leaves the Diplodocus slightly charred and Urol hopping mad.

2. Thanks to his recently acquired fluency in Mastichan, Thrisp negotiates our way through an Aranea stronghold (with appropriate musical accompaniment).

3. We finally come upon a local source of Terror Birds and cleanse it thoroughly. Of course, this is not before the Alpha Terror Bird makes off with everybody's favorite PC snack.

4. A journey through the Dark Mountain Pass is filled with curious sounds that seem to have no obvious source. We come upon some "golems" who refuse to animate despite poking and prodding. Also we take it upon ourselves to clear out some of the Vermin who've accumulated over the years.

5. Entry into a Mastichan crypt = bad news for the Legion. The dead don't mind if you talk to the them, but touching is strictly off limits. Four of them animate and begin to lay the smack-down. Sadly, my friends, we were not in the favor of the dice gods this evening. Frozen with fear, three PCs await eventual coup-de-graces as the other PCs try to delay the inevitable. Let me ask you this, would you want your life in the hands of evil characters?

Not everyone will walk away alive from this one.
 
Last edited:

Schmoe

Adventurer
gfunk said:
Monday Morning Preview

1. Continuing their merry foray into the Isle of Dread the party comes upon an "innocent" Diplodocus beset by mob of hungry Terror Birds. Though Urol whines that we need to save the dinosaur, the Legion abides by its Prime Directive: "There is no such thing as innocence, only degrees of guilt." Sadly, this leaves the Diplodocus slightly charred and Urol hopping mad.

Ha! I wouldn't have expected anything else from the Legion.

3. We finally come upon a local source of Terror Birds and cleanse it thoroughly. Of course, this is not before the Alpha Terror Bird makes off with everybody's favorite PC snack.

Hmm. Am I reading this right? Is it time for a new saying to be borne?

"Do not be a goblin, for they are crunchy and good with ketchup."

4. A journey through the Dark Mountain Pass is filled with curious sounds that seem to have no obvious source. We come upon some "golems" who refuse to animate despite poking and prodding. Also we take it upon ourselves to clear out some of the Vermin who've accumulated over the years.

Everyone knows there's no such thing as a non-golem statue. Maybe these were just malfunctioning? Hmm, I'd try harder. There's got to be some sort of trigger somewhere! :p

5. Entry into a Mastichan crypt = bad news for the Legion. The dead don't mind if you talk to the them, but touching is strictly off limits. Four of them animate and begin to lay the smack-down. Sadly, my friends, we were not in the favor of the dice gods this evening. Frozen with fear, three PCs await eventual coup-de-graces as the other PCs try to delay the inevitable. Let me ask you this, would you want your life in the hands of evil characters?

Not everyone will walk away alive from this one.

Oooh, ouch. Mummy gets mad if you've been bad. Oh well - evil eats its own, and all that.

Thanks for the update. I've been checking throughout the morning waiting to get my fix. This looked to be the coolest adventure so far (IMO), so I can't wait to read more about it.
 

carborundum

Adventurer
Brilliant! As if I couldn't wait to read the next installment already, you have to come up with a teaser like that!
(I'm also very curious about the whole coup-de-grace situation, that sounds like a DM's nightmare when there's such great role-playing and character development going on.)
 

Zaruthustran

The tingling means it’s working!
Bravo! Well done to all, including the author. What a fun read, particularly the murder of Lilith and the seduction of the captain.

Reading Thrisp's sheet, I've got to ask: what's your angle? What's so good about Shadow magic? I don't own the Tome of Magic, so fill me in on the plan. :)

Also: according to WotC's Feat Index, Insidious, Pernicious, and Tenacious magic all have the same description: "You can use the Shadow Weave to make your spells harder for Weave users to dispel." Isn't that a bit... overkill?

http://www.wizards.com/default.asp?x=dnd/lists/feats&tablefilter=pernicious magic
http://www.wizards.com/default.asp?x=dnd/lists/feats&tablefilter=Insidious
http://www.wizards.com/default.asp?x=dnd/lists/feats&tablefilter=tenacious

-z
 

Hammerhead

Explorer
Shadow Magic isn't in the Tome of Magic...well, at least not the shadow magic that our favorite beguiler uses. The shadowcaster found in the Tome of Magic is weak as hell. I believe you'll find the 3.5 versions in the Player's Guide to Faerun.

Insidious Magic makes any non-Shadow Magic user succeed on a caster level check before they learn anything about you or your spells with a diviniation spell.
Pernicious Magic gives you a +4 bonus to beat SR of all non-Shadow Magic users.
Tenacious Magic gives +4 DC when targeted by a non-Shadow Magic dispel.

Shadow Magic, of course, increases your DCs and caster level vs. SR with enchantment by 1, illusion, and necromancy, and penalizes other schools by 1. The Shadow Adept gives the three above feats for free, and further increases your spellcasting power with enchantments, illusions, and necromancies.
 

Joachim

First Post
Zaruthustran said:
Reading Thrisp's sheet, I've got to ask: what's your angle? What's so good about Shadow magic? I don't own the Tome of Magic, so fill me in on the plan. :)

What Hammerhead said is right...my final build is going to include all 5 levels of Shadowcraft Mage from Races of Stone.

I will, however, eventually be purchasing an item from the Tome of Magic, called the Collar of Umbral Metamorphosis (greater version). Great stuff, there.
 

JollyDoc

Explorer
carborundum said:
Brilliant! As if I couldn't wait to read the next installment already, you have to come up with a teaser like that!
(I'm also very curious about the whole coup-de-grace situation, that sounds like a DM's nightmare when there's such great role-playing and character development going on.)


Well it's obvious that it wasn't Thrisp who went down in a blaze of mummified glory, but after reading up on Joachim's ultimate evil plan for his character build, I may have to rid myself of him before his power grows beyond any of us! It's for the greater good :]
 

javcs

First Post
JollyDoc said:
Well it's obvious that it wasn't Thrisp who went down in a blaze of mummified glory, but after reading up on Joachim's ultimate evil plan for his character build, I may have to rid myself of him before his power grows beyond any of us! It's for the greater good :]
But think! If Thrisp dies, who knows what unholy monstrosity will spring forth seeking vengeance.
 

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