Look at those stats, talk about a munchkin!
You're joking, right? Charisma was the original dump stat...
The originators of D&D rolled hundreds of strict-3d6 characters.
... The super-lucky outliers are the only characters they kept.
The originators of D&D rolled hundreds of strict-3d6 characters.
... The super-lucky outliers are the only characters they kept.
You're joking, right? Charisma was the original dump stat...
In ye olde days you would play a PC for years and still be 9-10th level and do dozens of adventures. No level 3 after one module for the most part.
Regardless, the original gamers seem like they were huge cheaters. There is a lot of stuff in their original characters that was highly improbable from a statistical standpoint.
As I've heard it, in the very early days, Gary and his friends mostly played wizards and had henchmen and hirelings to do the fighting. Being able to keep those henchmen and hirelings loyal was important. This style of play quickly disappeared as the game went into broader release and people formed larger parties of player characters. At that point charisma became the dump stat, but if you look at AD&D, you can still see the rules around henchmen and hirelings that was a relic of an earlier style of play.
I prefer to think the super-lucky outliers are the only characters that survived long enough to have meaningful play. If they practiced what they preached, there should be scores of corpses laying in dungeons just to end up with the occasional Mordenkainen. I'm sure there was a lower limit to what they considered "playable", but I expect they were willing to deal with more than a few dead PCs, as well -- if for no other reason than the others at the table would give them crap if they didn't "play it where it lay".The originators of D&D rolled hundreds of strict-3d6 characters.
... The super-lucky outliers are the only characters they kept.