Shade
Monster Junkie
Pants said:Not really.
MMII was fairly egregious with its use of 'massive amount of HD but low on any worthwhile abilities' undead. Ever since MMIII, undead have finally been done 'right' (editing snafu's aside and grimweirds aside).
You have pointed out some valid flaws...but don't credit the MMIIII for getting better. Let's see...
Armand: Armadillo people...yay.
Avalancher: Why is this a magical beast?
Boneclaw: Essentially a skeleton with variable reach.
Chelicera: Another giant spider...yay.
Dracotaur: Dragon centaurs. Why is this a dragon, not a monstrous humanoid?
Dragon Eel: Another aquatic monstrosity with swallow whole and keen scent.
Drowned: The epitome of "under CRed" to many posters on these boards.
Goatfolk: Uh, goat people.
Grimweird: You already called it out.
Ironclad Mauler: A dire bear with what should have been equipment or a template.
Lhosk: It's a drider...but with a gorilla top!
Nycter: More bat people..yay! Everyone was clamoring for more after the desmodu.
I could go on, but you get the point...
Pants said:Now if only they'd continue to use Unholy Toughness....
Yeah, they shoulda retconned many of the pre-existing undead, probably in Libris Mortis, but oh well. :\
Pants said:Well that IS bad design. Unfortunately, FF also suffers from it too, but MMII was released as a sort of 'hey, now that people have high-level campaigns, here's a Monster book that will give you something to challenge your players with!' It was designed more as a high-level threat book than any other WotC monster book and I think, in that respect, it fails.
I'm not arguing that's not bad design. However, the MMII still delivers far more legitimate high-level threats than MMIII and to a far greater extent than MMIV.