glass said:
Those are hardly 'examples'. Which undead? Which creatures with CR > 20? What was wrong with them?
Let's see....
Abeil - Ooh, BEE people that are sorta ripoffs of Formians! Sweet!
Blood Ape - An ape with the power to.... get bigger. Sounds like something out of 1st edition to me.
Bone Naga - Definitely should have been a template, and it was revised into one.
Clockwork Horrors - These guys come up all the time when poorly designed monsters are discussed, especially that tricksy adamantine horror with a CR of 9 and implosion, disintegrate, and mordenkainen's disjunction at will.
At will!
Deathbringer - 30 HD, CR 17, no SR and no DR, plus some lame, boring abilities. Not really sure what kind of concept this was supposed to be.
Desmodu - Giant bat people. Yay.
Devil, Malebranche - A CR 9 with 168 hp, regeneration 8 and the ability to pump out lots of damage.
Effigy - Seems like it would work better as a template. It also seems to have one of those 'artificially inflated CR's' ie it was given a higher CR because another high CR creature was needed.... or something.
Elemental Weirds - CR 15 Elementals with the ability to cast spells as 18th level Sorcerers. Great concept, kinda bad design.
Famine Spirit - Bad Design - Waaaaay too many HD and still not much of a challenge for high-level adventurers. No SR, no DR, and low damage output.
Greater Fihyr - A CR 15 with 88 hp, pitifully low SR and no abilities really worth noting.
Flesh Jelly - A giant CR 19 ooze with no SR or DR!
Grave Crawler - Why is this undead?
Gravorg - A sloth-like creature that can.... reverse gravity.
Hellfire Wyrm - I like this creature a lot, especially the picture but I think all of it's abilities need to be toned up a bit to make it fit its CR 26 slot a little better.
Jahi - Still not sure about what the point of this is supposed to be.
Loxo - Yay for elephant people!
Megalodon and Leviathan - Two fairly similar giant fish.
Megapede - First off.... a 'vermin' with SR and DR?
Orcwort - An immobile, CR 20 tree with no real defenses (AC of 12 and DR 5/-! Wow)
Pheonix - Seems pretty weak to me for a CR 24.
Raggamoffyn - I just don't care for them. At all.
My problem with MMII (apart from the crappy art) was the Death Knight. I don't see how they could call it that when it lacked the death knight's iconic PWK ability. I had to wait for DLcs for the proper version.
glass.
Yeah, the deathknight was pretty dissapointing. Great art, lackluster template.
Shade said:
Well, you could say that about just about any monster book, methinks.
Not really.
MMII was fairly egregious with its use of 'massive amount of HD but low on any worthwhile abilities' undead. Ever since MMIII, undead have finally been done 'right' (editing snafu's aside and grimweirds aside).
Now if only they'd continue to use Unholy Toughness....
Other than the fact that most of them are over-CR'ed? (No arguments on that matter)
Well that IS bad design. Unfortunately, FF also suffers from it too, but MMII was released as a sort of 'hey, now that people have high-level campaigns, here's a Monster book that will give you something to challenge your players with!' It was designed more as a high-level threat book than any other WotC monster book and I think, in that respect, it fails.
BryonD said:
Ignore their posts, but pay close attention to yours...... right?
What they need to do is take the best ideas from MMIV (expansion of flavor text) and merge them with the design philosophy of FF and the MMIII. Half conversions, half new creatures, and no more huge amounts of space taken up by thematically-linked monsters (dragonspawn anyone?).
Some people will still complain about the new format ('All this flavor text sucks! Give me more monsters, rargh!'), but I see the format change as WotC listening to people who have been saying for years that more flavor is good. They're really damned if they do and damned if they don't.