Don't really have a favorite wizard build, but I do have tendencies.
1) I usually multiclass my characters.
2) I almost always play specialists, usually Transmuters, but I've played them all. Plenty of giggles. Diviners were usually spies or truth-seekers of some kind- the last was a multiclassed Indiana Jones inspired PC. I modeled a multiclassed gnome illusionist after Ulysses and Cogline, but the campaign imploded before he could really get going. My last multiclassed Abjurer was a warrior-caster somewhat based on Icelandic myth, and as a caster was more of a party buffer than anything else. A Necromancer/Cleric of Death (redone as a Necromancer/OA Shaman) was based on concepts of being a voodoo houngan who knew capoeira.
3) When I play eleven or halfling arcanists, odds are good they'll be high Dex & work hard to get a quiver of ehlonna, not just as a repository for rods, staves or wands, but also for arrows (elves) or spears & javelins (halfling). This gives them additional ranged attack options that don't require spells.
4) I probably played slightly more sorcerers than wizards, mainly because certain concepts revolved around casting a few select spells many times, or having large numbers of spell slots available. This was starting to change after the Focused Specialist option was introduced, but I rarely got the opportunity to use them.
1) I usually multiclass my characters.
2) I almost always play specialists, usually Transmuters, but I've played them all. Plenty of giggles. Diviners were usually spies or truth-seekers of some kind- the last was a multiclassed Indiana Jones inspired PC. I modeled a multiclassed gnome illusionist after Ulysses and Cogline, but the campaign imploded before he could really get going. My last multiclassed Abjurer was a warrior-caster somewhat based on Icelandic myth, and as a caster was more of a party buffer than anything else. A Necromancer/Cleric of Death (redone as a Necromancer/OA Shaman) was based on concepts of being a voodoo houngan who knew capoeira.
3) When I play eleven or halfling arcanists, odds are good they'll be high Dex & work hard to get a quiver of ehlonna, not just as a repository for rods, staves or wands, but also for arrows (elves) or spears & javelins (halfling). This gives them additional ranged attack options that don't require spells.
4) I probably played slightly more sorcerers than wizards, mainly because certain concepts revolved around casting a few select spells many times, or having large numbers of spell slots available. This was starting to change after the Focused Specialist option was introduced, but I rarely got the opportunity to use them.