Celebrim
Legend
Critical hits have always been bad for the game and punish the PC's more than they punish the NPCs. I suspect the developers are trying to minimize the impact of critical hits and getting push back from the "gambling" portion of the playerbase that loves the feeling of winning the lottery and wants it to be a "big event".
I've long ago given up and in my own house rules basically I just made critical hits be one of the main ways for martial characters to increase their damage so that they would be common enough to be something you could account for. Big explosive damage is just a martial thing, as is that if you are squishy you are a bit of bad luck away from being clove in twain by a frost giant with a battle axe. It seems to work out, but I do sometimes wish critical hits had never caught on.
I've long ago given up and in my own house rules basically I just made critical hits be one of the main ways for martial characters to increase their damage so that they would be common enough to be something you could account for. Big explosive damage is just a martial thing, as is that if you are squishy you are a bit of bad luck away from being clove in twain by a frost giant with a battle axe. It seems to work out, but I do sometimes wish critical hits had never caught on.