doghead
thotd
she can't turn undead but.
Haranna
Human Female 3
Concept: Cleric
str 10, dex 13, con 12,
int 14, wis 16, cha 11.
BAB: +2.0
Saves: Ref 2/+3, Fort 1/+2, Will 2/+5
Skills (64 skill points): Concentration (Con) 6/+7, Craft (Int) 6/+8, Diplomacy (Cha) 6/+6, Handle Animal (Wis) 5/+8, Heal (Wis) 6/+9, Knowledge (arcana) (Int) 6/+8, Knowledge (history) (Int) 6/+8, Knowledge (religion) (Int) 6/+8, Perform (recorder) (Cha) 6/+6, Profession (researcher) (Wis) 5/+8, Spellcraft (Int) 6/+8.
Feats: xxx, light armour prof, simple weapon prof, spellcasting - divine level 1, 2, 3, run.
-- breakdown --
Level 1
bab: 0.5 + 0.25 (1)
saves: will +1
skill points: 4 +2 (int) +1 (human) +4 (2) = 11x4 -- TOTAL: 44
feats: light armour prof (auto), simple weapon prof (auto), run (human bonus), spellcasting - divine level 1 (5).
Level 2
bab: 0.5 + 0.25 (1)
saves: will +1, ref +1 (1), fort +1 (1)
skill points: 4 +2 (int) +1 (human) +4 (2) -- TOTAL: 11
feats: spellcasting - divine level 2 (3)
Level 3
bab: 0.5
saves: ref +1
skill points: 4 +2 (int) +1 (human) +2 (1) -- TOTAL: 9
feats: entry - xxx (4), spellcasting - divine level 3 (3)
Well up in the skills department, but down a little in saves and feats (particularly the armour profs). And she can't turn those undead.
I'm tempted to increase the skills to 3 skill points per CP, or to add an extra CP to make it 9 per level. Or increase the initial CP allocation to 12(?).
Haranna
Human Female 3
Concept: Cleric
str 10, dex 13, con 12,
int 14, wis 16, cha 11.
BAB: +2.0
Saves: Ref 2/+3, Fort 1/+2, Will 2/+5
Skills (64 skill points): Concentration (Con) 6/+7, Craft (Int) 6/+8, Diplomacy (Cha) 6/+6, Handle Animal (Wis) 5/+8, Heal (Wis) 6/+9, Knowledge (arcana) (Int) 6/+8, Knowledge (history) (Int) 6/+8, Knowledge (religion) (Int) 6/+8, Perform (recorder) (Cha) 6/+6, Profession (researcher) (Wis) 5/+8, Spellcraft (Int) 6/+8.
Feats: xxx, light armour prof, simple weapon prof, spellcasting - divine level 1, 2, 3, run.
-- breakdown --
Level 1
bab: 0.5 + 0.25 (1)
saves: will +1
skill points: 4 +2 (int) +1 (human) +4 (2) = 11x4 -- TOTAL: 44
feats: light armour prof (auto), simple weapon prof (auto), run (human bonus), spellcasting - divine level 1 (5).
Level 2
bab: 0.5 + 0.25 (1)
saves: will +1, ref +1 (1), fort +1 (1)
skill points: 4 +2 (int) +1 (human) +4 (2) -- TOTAL: 11
feats: spellcasting - divine level 2 (3)
Level 3
bab: 0.5
saves: ref +1
skill points: 4 +2 (int) +1 (human) +2 (1) -- TOTAL: 9
feats: entry - xxx (4), spellcasting - divine level 3 (3)
***
Well up in the skills department, but down a little in saves and feats (particularly the armour profs). And she can't turn those undead.
I'm tempted to increase the skills to 3 skill points per CP, or to add an extra CP to make it 9 per level. Or increase the initial CP allocation to 12(?).