Hi!
my group is going on the final battle next session.
I am actually using some ideas for KotS coming from the FR adaptment (Orcus -> Shar..) so the story is a little more complex..
The current situation is that the dragon Shadraxil and some kobolds are attacking Winterhaven in order to have the tower destroyed (which is the final sigil preventing the effect of the ritual). Padraig is sick and Valthurn has been poisoned to death by the members of the cult of Shar.
Kalarel has already finished the ritual to free the dragon Shussurru is waiting for the tower to be destroyed, and for the party to come (she has been warned).
Sir Keegan has been recently unbound from his crypt-prison, and is now a phantom which is helping the party. He's waiting for his revenge against Shadraxil.
The group just defeated the underpriest and the vampire spawn and is going to descend the pit.
I now have four players, although I had 5 players at the early sessions and 3 players when they started exploring the Keep. I never re-adjusted any encounter.
I am afraid of a TPK: all my players are 2nd level, lacking healing surges and are almost all bloodied (only the Dwarf Fighter is still with a little resources).
BUT they all have 1 AP left, and some Daily powers.
Should I promote them to 3rd level before the end of the final fight? (I don't usually like this MMORPG-like advancement).
I am currently thinking of letting Sir Keegan help them in fight...
Do you think the final encounter will be feasible for a 4-char party bloodied and with almost no healing (paladin, fighter, wizard, rogue)? How would you adapt it to make it hard-but-feasible?
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