Libramarian
Adventurer
I'd like to pose the following scenario. Consider the following as a stream of consciousness from the DM.
"Hmmm ... I designed this encounter to be tough but, geeze, I really over estimated what the PCs are capable of. If only Bob was here tonight to play instead of being out sick. If I don't do something these guys are goners."
You are the DM, what do you do?
Assume that in this scenario that retreat is not an option. The avenue of escape has been cut off, the PCs are on a clock, the PCs are gearing up for a doomed last stand and ignoring the exit, et cetera.
Does your decision change if introducing Bob to a bunch of new characters is implausible? What if a TPK means the campaign is over and unresolved?
I'm curious to know what people think.
I would let the TPK occur, if it weren't for the fact that Bob is absent. I can accept a campaign ending in an unexpected way but all players should be present. So I guess I would end the session and let Bob get his PC in the battle somehow next time. If the PCs still lose then so be it. We always have another campaign or another game we want to play so we'd move on. It's very hard for me to justify fudging because I know I would be against it as a player and I know if I asked my players they'd be against it too. It would be extremely unusual to find myself in that situation though, because I don't plan encounters session by session and my campaigns almost never come to a head like that where retreat is impossible or unacceptable.