Hi Scorpionfolke,
I would like to play a forlorn Medusa archer.
Unlike most medusa, Anassa was not very interested in establishing herself in the 'family business*', wrestling for power, eating her sisters, and making her name great. Well, okay, she did want to be famous. And maybe a pretty trinket or three. Picking up her bow, she headed for Sharn (and incidently foiling a sister's plan to eat her), where she at least knew that she could live without being beheaded. While living there, she met up with (two of the other characters), who helped her figure out how to live among non-Medusa. It was rough going, but eventually she got to the point where she could leave her veil at home and not have her hair attempt to poison people who cut her off on the street.
An expedition to Q'barra made sense at the time, with a reward involved (and the arrival in Sharn of a sister who wanted to make sure that when Anassa left the 'family business', she did so permanently), so off they went, made money, and were happily imbibing at the Reptile when things went sour. Now her hair is pissed off, and the rest of her isn't feeling so hot either...
* think a female medusa mafia.
This character requires Savage Species for the Medusa monster class (10 levels, LA +4; unless you have another way of dealing with this).
The feat Narrow Gaze (found in that book) will be required when she gets her gaze attack at higher levels. For now I can pretend to have had the gaze, but lost it due to the strange circumstances she has found herself in).
Assuming the use of Savage Species:
Anassa, Medusa 3
female medusa (monstrous humanoid)
Lawful Neutral
6'0", 130 lbs, snake hair (changes color depending on mood), forked tongue, six fingers on each hand and foot, fair skin tanned by the sun, green eyes.
Str: 17 (+3)
Dex: 18 +2 racial = 20 (+5)
Con: 12 +2 racial=1 14 (+2)
Int: 14 + 2 racial = 16 (+3)
Wis: 10 (+0)
Cha: 15 +2 racial = 17 (+3)
Hit Points: 2d8 + Con (17)
BAB +2
Melee +5; snakes +5 melee (1d4+1 damage, poison (DC 13, 1 Str, 2 Str damage)
Ranged +7
AC: 16 (10 + 5 Dex, +1 natural)
Speed: 30 feet.
Special Abilities: Darkvision 60 feet, Scent
Feats: Blindfight (mutation), Point Blank Shot(medusa1), Rapid Shot(medusa1)
(She must take Narrow gaze at 4th level when she gets 3HD)
Skills:
+8 Bluff (5) +3 Cha
+8 Craft (Bows) (5) +3 Int
+8 Disguise (5) +3 Cha
+3 Knowledge (dungeoneering) (0.5) +3 Int
+2 Listen (Wis) +0 Wis +2 mutation
+10 Move Silently (5) +5 Dex
+1 Profession (Mercenary) (1) +0 Wis
+5 Search (Int) +3 Int +2 mutation
+7 Spot (5) +0 Wis +2 mutation
+5 Use Magic Devide (2.0)(cc) +3 Cha
Mutations:
ADRENALINE JOLT [MINOR]
You can flood your bloodstream with extreme amounts of adrenaline to temporarily boost your Strength or Dexterity.
MP Cost: 3.
Benefit: Once per day, as a free action, you can temporarily increase either your Strength or your Dexterity by 1d4+1 points. The increase lasts for a number of rounds equal to 3 + your Constitution modifier.
EXTRA DIGITS [COSMETIC]
You gain an extra digit on each hand and foot. The extra fingers or toes, although fully functional, do not confer any special benefit, nor do they hinder you in any way.
MP Cost: 0.
Benefit: None.
FORKED TONGUE [COSMETIC]
You gain a forked tongue like that of a snake. Your new tongue might be a different color and longer than your old one.
MP Cost: 0.
Benefit: None.
HYPERSENSITIVITY [MINOR]
Your are particularly (some might say unnaturally) sensitive to your surroundings.
MP Cost: 3.
Benefit: You gain a +2 mutation bonus on Listen, Search, and Spot checks. You also gain Blind-Fight as a bonus feat.
SCENT [MINOR]
You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can also identify familiar odors the way humans do familiar sights.
MP Cost: 2.
Benefit: You gain the scent special ability. Anassa uses her togue for this.
UNNATURAL SCALES [COSMETIC]
The color of your hair snakes changes drastically, assuming a hue or texture that is both unnatural and atypical of your species. Your snakes might be a single color, splotched, or patterned in some freakishly unnatural way. Your snakes might gain dynamic pigments that change color based on outside stimuli, such as exposure to ultraviolet light.
MP Cost: 0.
Benefit: None.
EQUIPMENT
Masterwork Composite shortbow Str 20
Masterwork Battleaxe
Masterwork Chain Shirt
Arrows (50)
Dagger
Potion of Cure Light Wounds
Backpack
Bed Roll
Dehydrated Rations (20)
Sack
Water Skin
Whetstone
Total Wealth: 2,700 gp
Gold Spent:
Gold Remaining: