Monk, hit and run taticts. When the players get annoyed, the monk runs down a hall filled with pit traps. he keeps jumping, but the PCs fall.
Varient: halfling, and presure sensitive traps.
Varient: slippers of spider climb/vampire
Varient: Leave obvious paths for the party to flank or surround an enemie. Make the paths narrow and filled with pits.
Two words, arrow ally. Arrow slits on each side.
For the gauntlet feel, use lobbers. The fire blindly, with a "spotter". Who cares about 50% miss chance if the PCs can't fire back?
Varient: halfling, and presure sensitive traps.
Varient: slippers of spider climb/vampire
Varient: Leave obvious paths for the party to flank or surround an enemie. Make the paths narrow and filled with pits.
Two words, arrow ally. Arrow slits on each side.
For the gauntlet feel, use lobbers. The fire blindly, with a "spotter". Who cares about 50% miss chance if the PCs can't fire back?