Here are some "generic" knights I whipped up with PCGen. They aren't exactly a conversion of those from the 1e Deities & Demigods, but they're fairly close. These would be the guys that fill out the ranks at tourneys. I didn't give them any magical equipment, because I kind of look at these as more of a "base" to work with. I'd use them "as is" for characters like household knights or poor intinerant knights.
Average Knight of Renown, 8th level M Human Fighter8 CR 8; Size:M Type Humanoid; HD (8d10)+16; hp 74; Init +1 (+1 Dex, +0 Misc); Spd Walk 20'; AC 17 (flatfooted 17, touch 10), Lance (Heavy) +12/+7 0'/P (1d8+5 20/x3 Neither M ) or Sword (Long) +11/+6 0'/S (1d8+3 19-20/x2 Neither M ); Vision: Normal AL: LG; Sv: Fort +8, Ref +3, Will +1; Str 17, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Skills and Feats: Handle Animal +5, Intimidate +3, Knowledge (Nobility and Royalty) +5, Listen +0, Ride +12, Spot +0; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Great Cleave, Martial Weapon Proficiency, Mounted Combat, Power Attack,Ride-By Attack,Shield Proficiency,Simple Weapon Proficiency,Spirited Charge, Trample, Weapon Focus (Lance (Heavy)), Weapon Specialization (Lance (Heavy))
Possessions: Half-Plate, Horse (Heavy War), Lance (Heavy), Sword (Long)
Average Knight of Renown, 9th level M Human Fighter9 CR 9; Size:M Type Humanoid; HD (9d10)+18; hp 82; Init +1 (+1 Dex, +0 Misc); Spd Walk 20'; AC 17 (flatfooted 17, touch 10), Lance (Heavy) +13/+8 0'/P (1d8+5 20/x3 Neither M ) or Sword (Long) +12/+7 0'/S (1d8+3 19-20/x2 Neither M ); Vision: Normal AL: LG; Sv: Fort +8, Ref +4, Will +2; Str 17, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Skills and Feats: Handle Animal +7, Intimidate +3, Knowledge (Nobility and Royalty) +5, Listen +0, Ride +15, Spot +0; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Great Cleave, Improved Bull Rush, Martial Weapon Proficiency, Mounted Combat, Power Attack, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Trample, Weapon Focus (Lance (Heavy)), Weapon Specialization (Lance (Heavy))
Possessions: Half-Plate, Horse (Heavy War), Lance (Heavy), Sword (Long)
Average Knight of Renown, 10th level M Human Fighter10 CR 10; Size:M Type Humanoid; HD (10d10)+20; hp 94; Init +5 (+1 Dex, +4 Misc); Spd Walk 20'; AC 17 (flatfooted 17, touch 10), Lance (Heavy) +14/+9 0'/P (1d8+5 20/x3 Neither M ) or Sword (Long) +13/+8 0'/S (1d8+3 19-20/x2 Neither M ); Vision: Normal AL: LG; Sv: Fort +9, Ref +4, Will +2; Str 17, Dex 13, Con 14, Int 10, Wis 8, Cha 12
Skills and Feats: Handle Animal +9, Intimidate +3, Knowledge (Nobility and Royalty) +5, Listen +0, Ride +16, Spot +0; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Great Cleave, Improved Bull Rush, Improved Initiative, Martial Weapon Proficiency, Mounted Combat, Power Attack, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Trample, Weapon Focus (Lance (Heavy)), Weapon Specialization (Lance (Heavy))
Possessions: Half-Plate, Horse (Heavy War), Lance (Heavy), Sword (Long)
Knight of Quality, 10th level M Human Fighter10 CR 10; Size:M Type Humanoid; HD (10d10)+20; hp 94; Init +6 (+2 Dex, +4 Misc); Spd Walk 20'; AC 19 (flatfooted 18, touch 11), Lance (Heavy) +14/+9 0'/P (1d8+5 20/x3 Neither M ) or Sword (Long) +13/+8 0'/S (1d8+3 19-20/x2 Neither M ); Vision: Normal AL: LG; Sv: Fort +9, Ref +5, Will +2; Str 16, Dex 14, Con 15, Int 11, Wis 9, Cha 13
Skills and Feats: Handle Animal +9, Intimidate +3, Knowledge (Nobility and Royalty) +5, Listen +0, Ride +17, Spot +0; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Great Cleave, Improved Bull Rush, Improved Initiative, Martial Weapon Proficiency, Mounted Combat, Power Attack, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Trample, Weapon Focus (Lance (Heavy)), Weapon Specialization (Lance (Heavy))
Possessions: Full Plate, Horse (Heavy War), Lance (Heavy), Sword (Long)
Knight of Quality, 11th level M Human Fighter11 CR 11; Size:M Type Humanoid; HD (11d10)+22; hp 106; Init +6 (+2 Dex, +4 Misc); Spd Walk 20'; AC 19 (flatfooted 18, touch 11), Lance (Heavy) +15/+10/+5 0'/P (1d8+5 20/x3 Neither M ) or Sword (Long) +14/+9/+4 0'/S (1d8+3 19-20/x2 Neither M ); Vision: Normal AL: LG; Sv: Fort +9, Ref +5, Will +2; Str 16, Dex 14, Con 15, Int 11, Wis 9, Cha 13
Skills and Feats: Handle Animal +9, Intimidate +3, Knowledge (Nobility and Royalty) +6, Listen +0, Ride +18, Spot +0; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Great Cleave, Improved Bull Rush, Improved Initiative, Martial Weapon Proficiency, Mounted Combat, Power Attack, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Trample, Weapon Focus (Lance (Heavy)), Weapon Specialization (Lance (Heavy))
Possessions: Full Plate, Horse (Heavy War), Lance (Heavy), Sword (Long)
Knight of Quality, 12th level M Human Fighter12 CR 12; Size:M Type Humanoid; HD (12d10)+24; hp 116; Init +6 (+2 Dex, +4 Misc); Spd Walk 20'; AC 19 (flatfooted 18, touch 11), Lance (Heavy) +16/+11/+6 0'/P (1d8+5 19-20/x3 Neither M ) or Sword (Long) +15/+10/+5 0'/S (1d8+3 19-20/x2 Neither M ); Vision: Normal AL: LG; Sv: Fort +12, Ref +6, Will +3; Str 17, Dex 14, Con 15, Int 11, Wis 9, Cha 13
Skills and Feats: Handle Animal +11, Intimidate +3, Knowledge (Nobility and Royalty) +6, Listen +0, Ride +19, Spot +0; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (Lance (Heavy)), Improved Initiative, Martial Weapon Proficiency, Mounted Combat, Power Attack, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Trample, Weapon Focus (Lance (Heavy)), Weapon Specialization (Lance (Heavy))
Possessions: Full Plate, Horse (Heavy War), Lance (Heavy), Sword (Long)
Knight of Quality, 13th level M Human Fighter13 CR 13; Size:M Type Humanoid; HD (13d10)+26; hp 125; Init +6 (+2 Dex, +4 Misc); Spd Walk 20'; AC 19 (flatfooted 18, touch 11), Lance (Heavy) +17/+12/+7 0'/P (1d8+5 19-20/x3 Neither M ) or Sword (Long) +16/+11/+6 0'/S (1d8+3 19-20/x2 Neither M ); Vision: Normal AL: LG; Sv: Fort +12, Ref +6, Will +3; Str 17, Dex 14, Con 15, Int 11, Wis 9, Cha 13
Skills and Feats: Handle Animal +11, Intimidate +3, Knowledge (Nobility and Royalty) +7, Listen +0, Ride +20, Spot +0; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (Lance (Heavy)), Improved Initiative, Martial Weapon Proficiency, Mounted Combat, Power Attack, Ride-By Attack, Shield Proficiency, Simple Weapon Proficiency, Spirited Charge, Trample, Weapon Focus (Lance (Heavy)), Weapon Specialization (Lance (Heavy))
Possessions: Full Plate, Horse (Heavy War), Lance (Heavy), Sword (Long)