Sorry if this was brought up already - I haven't followed the General forum in a while - but did the Knight's challenge abilities strike anyone else as the epitome of crappy game design?
First of all... Why does everything need to be a swift action all of a sudden? I think that the challenges are, in many ways, quite similar to bardic music, which is always a standard action. It smacks of someone playing with new toys, rather than consitent game design.
Second, why is an ability that is essentially a mind-affecting compulsion effect classified as Extraordinary, when the Bard - the class that actually specializes in manipulating others with words - has only Supernatural and Spell-Like abilities? If it acts like magic (and IMO it does, considering that it even works on things that don't speak your language), then label it as magic.
Third, I realize that it's a combat ability, and it should be relatively uncomplicated... but virtually every other mind-affecting ability and spell (from Charm and Fascinate all the way to Dominate) tends to have some circumstance modifiers listed, to reflect the circumstances it's used under. Also, the fact that you can't, for example, choose to refuse the challenge and end up with a morale penalty as a result, but are instead forced into a fight outright, seems extremely heavy-handed and artificial to me. (unless the ability was outright magical, but it's not)
It's not like any of these things are a threat to the world as we know it, but IMO it's just a prime example of inconsistent and inelegant design, of the sort that ends up unnecessarily undermining a unified ruleset. (and that after all the trouble they supposedly went to in order to make 3.5 more consistent)
First of all... Why does everything need to be a swift action all of a sudden? I think that the challenges are, in many ways, quite similar to bardic music, which is always a standard action. It smacks of someone playing with new toys, rather than consitent game design.
Second, why is an ability that is essentially a mind-affecting compulsion effect classified as Extraordinary, when the Bard - the class that actually specializes in manipulating others with words - has only Supernatural and Spell-Like abilities? If it acts like magic (and IMO it does, considering that it even works on things that don't speak your language), then label it as magic.
Third, I realize that it's a combat ability, and it should be relatively uncomplicated... but virtually every other mind-affecting ability and spell (from Charm and Fascinate all the way to Dominate) tends to have some circumstance modifiers listed, to reflect the circumstances it's used under. Also, the fact that you can't, for example, choose to refuse the challenge and end up with a morale penalty as a result, but are instead forced into a fight outright, seems extremely heavy-handed and artificial to me. (unless the ability was outright magical, but it's not)
It's not like any of these things are a threat to the world as we know it, but IMO it's just a prime example of inconsistent and inelegant design, of the sort that ends up unnecessarily undermining a unified ruleset. (and that after all the trouble they supposedly went to in order to make 3.5 more consistent)