Marc Radle
Legend
Preview of Chapter 2
Chapter 2 of Game Master’s Guide details the types of adventures and campaigns you can play, what adventures and campaigns look like in the greater scope of the game, and how to craft your own adventures and campaigns for a rewarding tabletop experience.
The following is an early sampling from that chapter. The book is still being developed, so this text should not be considered final…
BUILDING CAMPAIGNS
For many GMs, even experienced ones, the concept of building a long-term campaign can seem daunting. However, it’s often helpful to break it down into smaller parts when conceptualizing it. Players can—and often do—make drastic choices in-game that dramatically shift the direction of the story. And if you’ve spent a lot of time planning every detail of your home-brew game out to 20th level, this can leave you scrambling (and possibly left with wasted plans and energy).
You can read more here!