Someone
Adventurer
Well, some of these ideas repeat archetypes or roles already covered. Let me know what you think of this one, though:
The Skötkonung family had always been at odds with the lords of Kjuriyo, but it became a serious problem when the animosity became a blood feud over a dispute about some goats. As a result of the unleashed hot tempers, a son of the daimyo died.
A thing was called, and it determined that the Skötkonung had to pay weregild or blood money, but the price asked was too high. Rather than seeing his family outlawed or killed, the Skötkonung patriarch offered himself in servitude to live the rest of his life as a slave, an agreement that satisfied the thing.
Or so everyone believed. Nominally the Skötkonungs are free; however, the whole family still serves the daimyo in secret. Their attitude as ancient enemies of them is a perfect tool to discover conspiracies and find out his enemies; hiding in plain sight, they’ve become the daimyo’s secret tool for dealing in secret with problems that can’t be solved in the open, and so far they’ve proved very useful.
Skötkonung Kjula is one of these secret agents. Posing as a wandering monk, he keeps his eyes and ears open for news that could interest his master, the only one he answers for. Though he’s still young, he’s dealt very effectively with one bothersome rival noble and there’s no doubt his services will be used again in the future.
Edit: Kjula would be a human rogue, multiclassed into monk. Here's the summary; let me know if there's any egregious build flaw. The outlaw's fluff do not quite match Kjula's occupation, but the powers are fit him quite well.
level 1
Human, Rogue
Build: Shadowy Rogue
Rogue Tactics: Cunning Sneak
Rogue: Rogue Weapon Talent
Human Power Selection: Bonus At-Will Power
Background: Occupation - Infiltrator (+2 to Bluff)
Theme: Outlaw
FINAL ABILITY SCORES
Str 10, Con 12, Dex 18, Int 8, Wis 16, Cha 12.
STARTING ABILITY SCORES
Str 10, Con 12, Dex 16, Int 8, Wis 16, Cha 12.
AC: 16 Fort: 12 Reflex: 17 Will: 14
HP: 24 Surges: 7 Surge Value: 6
TRAINED SKILLS
Perception +8, Stealth +9, Thievery +9, Acrobatics +9, Athletics +5, Streetwise +6, Bluff +8, Religion +4
UNTRAINED SKILLS
Arcana -1, Diplomacy +1, Dungeoneering +3, Endurance +1, Heal +3, History -1, Insight +3, Intimidate +1, Nature +3
FEATS
Human: Backstabber
Level 1: Monastic Disciple
POWERS
Bonus At-Will Power: Piercing Strike
Monastic Disciple: Centered Flurry of Blows
Rogue at-will 1: Deft Strike
Rogue at-will 1: Clever Strike
Rogue encounter 1: Shadow Strike
Rogue daily 1: Spinning Blade Leap
Outlaw starting feature: Surprise strike
ITEMS
Leather Armor, Dagger (2), Shuriken (5), Camouflaged Clothing, Blinding Bomb (level 3)
The Skötkonung family had always been at odds with the lords of Kjuriyo, but it became a serious problem when the animosity became a blood feud over a dispute about some goats. As a result of the unleashed hot tempers, a son of the daimyo died.
A thing was called, and it determined that the Skötkonung had to pay weregild or blood money, but the price asked was too high. Rather than seeing his family outlawed or killed, the Skötkonung patriarch offered himself in servitude to live the rest of his life as a slave, an agreement that satisfied the thing.
Or so everyone believed. Nominally the Skötkonungs are free; however, the whole family still serves the daimyo in secret. Their attitude as ancient enemies of them is a perfect tool to discover conspiracies and find out his enemies; hiding in plain sight, they’ve become the daimyo’s secret tool for dealing in secret with problems that can’t be solved in the open, and so far they’ve proved very useful.
Skötkonung Kjula is one of these secret agents. Posing as a wandering monk, he keeps his eyes and ears open for news that could interest his master, the only one he answers for. Though he’s still young, he’s dealt very effectively with one bothersome rival noble and there’s no doubt his services will be used again in the future.
Edit: Kjula would be a human rogue, multiclassed into monk. Here's the summary; let me know if there's any egregious build flaw. The outlaw's fluff do not quite match Kjula's occupation, but the powers are fit him quite well.
level 1
Human, Rogue
Build: Shadowy Rogue
Rogue Tactics: Cunning Sneak
Rogue: Rogue Weapon Talent
Human Power Selection: Bonus At-Will Power
Background: Occupation - Infiltrator (+2 to Bluff)
Theme: Outlaw
FINAL ABILITY SCORES
Str 10, Con 12, Dex 18, Int 8, Wis 16, Cha 12.
STARTING ABILITY SCORES
Str 10, Con 12, Dex 16, Int 8, Wis 16, Cha 12.
AC: 16 Fort: 12 Reflex: 17 Will: 14
HP: 24 Surges: 7 Surge Value: 6
TRAINED SKILLS
Perception +8, Stealth +9, Thievery +9, Acrobatics +9, Athletics +5, Streetwise +6, Bluff +8, Religion +4
UNTRAINED SKILLS
Arcana -1, Diplomacy +1, Dungeoneering +3, Endurance +1, Heal +3, History -1, Insight +3, Intimidate +1, Nature +3
FEATS
Human: Backstabber
Level 1: Monastic Disciple
POWERS
Bonus At-Will Power: Piercing Strike
Monastic Disciple: Centered Flurry of Blows
Rogue at-will 1: Deft Strike
Rogue at-will 1: Clever Strike
Rogue encounter 1: Shadow Strike
Rogue daily 1: Spinning Blade Leap
Outlaw starting feature: Surprise strike
ITEMS
Leather Armor, Dagger (2), Shuriken (5), Camouflaged Clothing, Blinding Bomb (level 3)
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