...4E's disassociated mechanics?
By that, I mean:
• the arbitrary limits on Martial powers (daily, per encounter). It seems to me that while it's readily explainable why a magical (or even primal-powered) character can only pull off certain maneuvers a limited number of times in a given day, the logic falls apart when you get down to martial characters. A rogue, for instance, only being able to use Trick Strike once per day. How would you explain that?
• marks, especially they way they override each other or offer no direct "reason" as to why they function. Like, what actually happens when a war devil uses besieged foe on a target. Why does a paladin's challenge overwrite a fighter's mark?
I have a hard time with these abstractions, and it's what keeps me from really "feeling" 4E. I feel like I'm playing an upjumped tabletop strategy game, not a role-playing game. My characters cant rationalize what's happening half the time, and I lose the sense that I'm playing anything other than a set of attacks with a specific encounter role.
I'm curious about your thoughts on the subject.
By that, I mean:
• the arbitrary limits on Martial powers (daily, per encounter). It seems to me that while it's readily explainable why a magical (or even primal-powered) character can only pull off certain maneuvers a limited number of times in a given day, the logic falls apart when you get down to martial characters. A rogue, for instance, only being able to use Trick Strike once per day. How would you explain that?
• marks, especially they way they override each other or offer no direct "reason" as to why they function. Like, what actually happens when a war devil uses besieged foe on a target. Why does a paladin's challenge overwrite a fighter's mark?
I have a hard time with these abstractions, and it's what keeps me from really "feeling" 4E. I feel like I'm playing an upjumped tabletop strategy game, not a role-playing game. My characters cant rationalize what's happening half the time, and I lose the sense that I'm playing anything other than a set of attacks with a specific encounter role.
I'm curious about your thoughts on the subject.