DND_Reborn
The High Aldwin
I think feats at level 1 will be here to stay. EVERY group I know of personally does this as a house-rule anyway.The latest UA (Heroes of Krynn, rev) adds free feats at levels 1 and 4. Is this something specific for the high-action world of Dragonlance, or is this the direction the game is heading for the future, and soon everyone will have free feats?
Here are some arguments each way:
Setting-specific:
- There's precedent for setting-specific gimmes in Theros.
- It helps make Dragonlance play distinct (and more appealing)
- Feats are optional; no way they're going to change that.
- If it went mainstream, then that would reduce the number of (variant-)humans people played. That's a bad thing.
It's the future, and will be presented in the revised PHB (2024):
- It's a trend: first Theros, now here.
- More power, baby.
- Most people want to play with feats; this just normalizes existing practice.
- If it went mainstream, then that would reduce the number of (variant-)humans people played. That's a good thing.
What do you think?
I like the feat selection tied to background.
I am not as thrilled with another feat at 4th level--it lends to more power creep which the game already suffers from. However, I can understand why this might stick around:
1. Players are tired of having to contend between ASI and feats.
2. 90% of groups use feats IIRC anyway.
3. Most games don't make it much past 10th level, so adding more goodies at lower levels is essential if you want to play with more power.