Vaalingrade
Legend
Anything that lets the player actively skip food logistics if they don't want to engage with it is aces with me.
One very rare magic item and an optional rule in the back of the DMG shows how little the idea of real injuries is thought of in D&D.What's funny about this is that the sword of sharpness is still in 5e, and the Lingering Injuries optional rule actually does have an option for broken ribs.
Yeah the days of starving in the wilderness, being lost for days, and taking exhaustion due to not finding shelter died a long time ago, but some people didn't get the memo.Anything that lets the player actively skip food logistics if they don't want to engage with it is aces with me.
That's because, quite simply, the idea sucks. First of all, you have to figure out how this interacts with healing and hit points to begin with. Then, as players get bits and pieces hacked away, a few levels down the road, you have one handed, one eyed, 3 fingered, 7 toed heroes stumbling around with bad backs and bad knees (after taking an arrow to it that one time).One very rare magic item and an optional rule in the back of the DMG shows how little the idea of real injuries is thought of in D&D.
that is what we do... just start at 3rd or 5th.5e does tilt the XP charts so that you blow through he first three levels in record time compared to past editions.
So maybe not superman - but 5e does all it can to get PC's out of the traditional early level 'danger zone' as soon as it can.
WotC devs should just admit what they want to do; start everyone at lvl3, and call it lvl 1.
same with ANYTHING really. I even had a game store game where we would skip combat with a single role to get to the 'good' stuff... I don't expect it often comes up but if your players choose to skip a game segmaent you should listenAnything that lets the player actively skip food logistics if they don't want to engage with it is aces with me.
what version of D&D did you play with broken rib rules and cutting hands off mid combat WITHOUT a sword of sharpness?One very rare magic item and an optional rule in the back of the DMG shows how little the idea of real injuries is thought of in D&D.
Okay, but that's nothing new! What were the rules for broken ribs in AD&D?One very rare magic item and an optional rule in the back of the DMG shows how little the idea of real injuries is thought of in D&D.
Oh yeah? I played GURPS: We had all those afflictions by the time we were done with character creation.That's because, quite simply, the idea sucks. First of all, you have to figure out how this interacts with healing and hit points to begin with. Then, as players get bits and pieces hacked away, a few levels down the road, you have one handed, one eyed, 3 fingered, 7 toed heroes stumbling around with bad backs and bad knees (after taking an arrow to it that one time).
I played Runequest, thanks.
Hey, adventuring is a rough gig. Everybody's luck runs out eventually.That's because, quite simply, the idea sucks. First of all, you have to figure out how this interacts with healing and hit points to begin with. Then, as players get bits and pieces hacked away, a few levels down the road, you have one handed, one eyed, 3 fingered, 7 toed heroes stumbling around with bad backs and bad knees (after taking an arrow to it that one time).
I played Runequest, thanks.