D&D 3E/3.5 [Kulan] Fiend Lexicon (Updated: Sept 22/07)

Knightfall

World of Kulan DM
A unique erinyes...

Taitava, Mistress of Nightmares (CR 24)
The erinyes devil known as Taitava was a personal servant of the former Warlord of the First Tier of the City-state of Flamerule. It was the Warlord’s favorite servant, and Taitava relished the work given to it by its master. For years, Taitava posed as the Matriarch of Mor’s End, protecting its true identity through the use of psionics and Enchantment magic.

Taitava used her position as the Matriarch to replace key members of Mor’s End’s most powerful citizens with disguised devils and other loyal minions. Her favorite minion was a powerful duergar wilder known only as “Grey Shadow”, a name she gave the evil dwarf. She also had a pit fiend named Attero as her personal bodyguard. Both were defeated by the Order of the Silver Hand.

After the fall of Mor’s End, during the war with Cauldron, Taitava fled back to Flamerule. But when the Army of the Silver Fist attacked the city’s First and Second Tiers the erinyes devil fled the city-state after the Warlord of the First Tier was killed. Now out of favor with the new Warlord of the First Tier and the archdevil, Bel, she has gone into hiding, and is seeking allies to help her gain revenge of the Order of the Silver Hand.

Taitava also seeks a way to bring Attero back from the dead, not a simple task, and a dark cleric to resurrect “Grey Shadow”.

hp 205 (9d8+45 plus 16d4+80); DR 5/good
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Erinyes devil wizard 5 (enchanter) / psion (telepath) 5 3 / cerebremancer 6 3
LE Medium outsider (evil, extraplanar, psionic, lawful)
Init +5; Senses Darkvision 60 ft.; Listen +19, Spot +19; see in darkness, true seeing
Languages Infernal, Celestial, and Draconic; telepathy 100 ft.
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AC 34 (+5 Dex, +14 natural, +5 deflection) touch 20, flat-footed 29; Dodge, Mobility
Immune Fire and poison
Resist Acid 10 and cold 10; PR 20; SR 20
Epic Save +2
Fort +20, Ref +20, Will +29
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Speed 30 feet (6 squares); fly 50 ft. (good)
Melee +5 vile longsword +26 (1d8+10 plus 1 vile/19–20/x2) or
Melee +5 vile longsword +26/+21/+16 (1d8+10 plus 1 vile/19–20/x2)
Ranged +5 flaming burst vile composite longbow [+5 Str] +27 [1d8+9 plus 1d6 fire plus 1 vile/x3] or
Ranged +5 flaming burst composite vile longbow [+5 Str] +27/+22/+17 [1d8+10 plus 1d6 fire plus 1 vile/x3]
Ranged Rope +21 (entangle)
Space 5 ft.; Reach 5 ft.
Base Atk +14; Grp +19; Epic Atk +3
Atk Options Fell Shot, Point Blank Shot, Precise Shot, Psionic Shot, Rapid Shot, Shot on the Run
Special Actions Gate tanar’ri
Psion Powers Known (ML 11th; power points 144; max level 6th; discipline – telepathy; base save DC = 18 + power level) 3
--- 6th — mind switch
--- 5th — mind probe, psionic plane shift, psionic true seeing, psychic crush
--- 4th — psionic dominate, psionic modify memory, schism, wall of ectoplasm
--- 3rd — body adjustment, dispel psionics, crisis of breath, psionic blast
--- 2nd — brain lock, cloud mind, detect hostile intent, read thoughts
--- 1st — detect psionics, force screen, inertial armor, mind thrust, psionic charm
Wizard Spells Prepared (ML 11th; save DC 17 + spell level)
--- 6th (3/day) — antimagic field, circle of death, symbol of persuasion *
--- 5th (4/day) — feeblemind *, seeming, teleport, waves of fatigue
--- 4th (5/day) — bestow curse, charm monster *, greater invisibility, lesser globe of invulnerability, stoneskin
--- 3rd (7/day) — displacement, fireball, lightning bolt, protection from energy, spectral hand, suggestion *, vampiric touch
--- 2nd (7/day) — ghoul touch, Melf’s acid arrow, protection from arrows, Tasha’s hideous laughter *, resist energy, touch of idiocy, web
--- 1st (7/day) — chill touch, grease, hypnotism *, magic missile (x2), protection from good, ray of enfeeblement
--- 0th (4/day) — acid splash, dancing lights, daze, resistance
*Extra Enchantment spell from specialization
Forbidden Schools Divination and Transmutation
Spell-like Abilities (CL 12th)
--- At will — greater teleport (self plus 50 pounds of objects only), charm monster (DC 19), minor image (DC 17), unholy blight (DC 19)
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Abilities Str 21 (+5), Dex 21 (+5), Con 21 (+5), Int 24 (+7), Wis 20 (+5), Cha 20 (+5)
SA Arcane spells, entangle, gate tanar’ri, psionics, spell-like abilities
SQ Summon familiar
Feats Armor Skin 2, Combat Casting, Combat Manifestation, Dodge (B), Fell Shot, Mobility (B), Point Blank Shot, Precise Shot, Psionic Endowment 3, Psionic Shot 3, Psionic Meditation 3, Rapid Shot, Scribe Scroll, Shot on the Run, Silent Spell
Skills Autohypnosis +15, Bluff +15, Concentration +27, Decipher Script +20, Diplomacy +26, Disguise +5 (+7 acting), Escape Artist +18, Hide +18, Intimidate +7, Knowledge (arcana) +34, Knowledge (psionics) +36, Knowledge (the planes) +29, Listen +19, Move Silently +18, Psicraft +31, Search +19, Sense Motive +19, Spellcraft +31 (+33 to learn Enchantment spells), Spot +19, Survival +5 (+7 other planes or while tracking), Use Rope +5 (+7 involving bindings)
Possessions +5 flaming burst vile 1 composite longbow, +5 vile 1 longsword, amulet of natural armor +5, cloak of resistance +5, lesser bracers of archery, ring of protection +5, rod of cancellation, staff of passage
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Entangle (Ex) Taitava carries a stout rope some 50 feet long that entangles opponents of any size as an animate rope spell (CL 16th). Taitava can hurl its rope 30 feet with no range penalty. Typically, Taitava entangles a foe, lifts it into the air, and drops it from a great height.
Gate Tanar’ri (Sp) Once per day, Taitava can attempt to gate 2d10 lemures or 1d4 bearded devils with a 38% chance of success. (This ability is the equivalent of a 3rd-level spell.)
True Seeing (Su) Taitava continuously uses true seeing, as the spell (CL 14th).
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1 D&D Book of Vile Darkness
2 D&D Epic Level Handbook
3 D&D Expanded Psionics Handbook
 
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