Kulan: Knightfall's Crisis in Bluffside Game [IC]

Knightfall

World of Kulan DM
"That's not what you said earlier. So, why do you think I'll just wait while you kill others? I came here to draw you away, not to save myself. I thought clerics are supposed to be wise. But I guess goblin blood remains dull regardless of personal power."
Loremaster goads the cleric trying to draw him away from the rest of the group.
Khagron ignores Akos verbal jab and keeps his focus on Big Tim.

Tim casually strolls toward the cleric, taking his time, looking almost whimsical as he sizes him up.

Tim says, "I've fought in many battles, both back home, and here. I have faced countless foes, of many varieties. All of them had some smart remark to make. Something to brag about. Some threat to make. But you know what? All of those enemies have one important thing in common: They're all dead now, by my hand. Why should you be any different? Watch this..."

Tim takes a single, half-hearted swipe at the bugbear, which misses. It's one of Tim's worst attempts, in fact. And as the towering knight grins from ear to ear, the bugbear can't help but wonder what will happen when Tim decides to get serious.
The bugbear raises his shield when Tim brings his greatsword around to strike, but he isn't even forced to block the blow. His infernal features are calm and when Tim smiles, Khagron's own face becomes twisted with a dark smile.

"You're friends seem to be in retreat," the infernal bugbear says. "I can't believe Phelix is so concerned about you Exemplars. You seem so... disorganized." He glances towards the open doorway on the other side of the room. He seems to want to say something else, but he instead steadies himself.

Custodio doesn't feel they should retreat and once Tim moves forward to confront the bugbear, he decides that he will flee unless one of his commanders orders him too. He incants a prayer to the Purifier and heals some of his wounds. Better to keep his potions in reserve. He moves forward to stand next to Falen.

"We cannot retreat, not yet," he says to Falen. "This villain must be put down."

Tuck quickly decides that he's not going anywhere while Mitrik still lives. He's not sure if the bugbear is one of Phelix's cronies. The devilish cleric seems to be more a hired assassin than a Loyalist. The kobold urban ranger rushes around to the other side of the room to stand next to Akos, just outside the antimagic zone.

He aims at Mitrik and fires two bolts at once from his crossbow. The thug doesn't see the shot coming. A bolt hits mitrik square in the back and the other hits the man in the back of the neck. Mitrik drops to the floor, dead.

Tuck grins at Akos. "One less Loyalist in the world."

The Cleric of Darkness, the bugbear named Khagron, now stands alone.
 

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Knightfall

World of Kulan DM
Khagron watches Mitrik die next to him, and he glance back towards Akos and Tuck. "A distraction... perhaps?"

He laughs and shakes his head. "It does not matter." He boldly steps toward Big Tim, Custodio, and Falen. He focuses his eyes main on the Tall Knight but he is careful not to give Falen or the Vanquisher cleric an opening. he begins to speak loud enough for all to hear.

"I speak to the Darkness now. I wish to tech these blasphemers a harsh lesson today. They speak of great deeds and destroying evil, but evil is eternal." He raises his mace in one clawed hand. "I beseech the Shadows of Forever to descend upon them and steal their heart and strength! Take from them their will, and if they found weak and wanting, their lives!"

A wave of evil fills the entire room. It spreads out in a powerful burst of sound and fury. The room is filled with wailing and screams of countless lives lost to power of evil and darkness. The power spreads through the open doorway and fills the corridor beyond.

OOC: Khagron uses Blasphemy as a spell-like ability. His caster level is equivalent to his total # of HD (11). Any creature/character with HD higher than his total HD is unaffected. (Thus, only the living altar is unaffected.) Akos is unaffected since he is in the antimagic zone.

It is a 40-ft radius spread that is centred on the bugbear cleric. As a spread spell, it fills all available space. I'm not sure if the antimagic zone acts as barrier or as a nullification for its squares, but I'm assuming the latter. Regardless, the blasphemy fills the entire room and enough of the corridor to hit all the PCs and NPCs.

There is no saving throw, but spell resistance would apply if Akos was hit by the blasphemy. The living altar's PR (-10) would also apply if it wasn't immune due to having more HD.

Any creature/character with the same number of HD as the bugbear cleric is dazed for one round. (I don't think any of the characters have 11 HD.) If the creature/character has 7 to 10 HD, they are dazed and weakened. (Strength reduced by 2d6 for 2d4 rounds.) Any creature/character with 2 to 6 HD is dazed, weakened, and paralyzed (for 1d10 minutes). Any creature/character with 1 HD is killed.

Rolls will be on the OOC thread.
 
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Knightfall

World of Kulan DM
The power of the evil cleric's ability slams into everyone in the room. Everyone and everything except Akos behind the antimagic field and the living altar, which is more powerful than the bugbear knows.

Tuck's strength is shattered and he falls down to the floor motionless. He is still conscious but he cannot move. His mind races as he lies there helpless.

The blasphemy hits both Spritewing and the unicorn the hardest. They are both paralyzed. The unicorn stands motionless While Spritewing topples to the floor under Rockhorn's weight.

The bugbear's power flow into the corridor beyond the room and hits everyone who had fled out of the room. Gattas gasps as he feels the strength being sapped from his body. "Damn! Worse than I thought! What was that? What did he do?"

"Blasphemy," Eeldai says with a gasp.

"Pathetic, you all are not worth my time," Khagron says. "You not as strong as Phelix believes. Killing you will be hardly a chore."

"Evil creature! You dare use such magic in this scared place! You shall pay for your hubris!" The alters telepathic mind rages out for all to hear.

"Oh be qui-"

Powerful crackling electric energy begins to spread across the living alter and then a powerful jolt blasts through the air to slam into the bugbear's back.

"What! N- no, not... possible!" The bugbear gasps in pain. His wings and back are completely charred and he gasps for air. "He did not say it... could... do... that."

The bugbear cleric falls to his knees. He looks up a Big Tim. "Damn, fighting you would have been fun, at least."

Then he falls to the floor, dead.

"What just happened?" Custodio says with a groan.

OOC: The bugbear died from massive damage. I rolled a one on his Fortitude save. :rolleyes:
 

Tellerian Hawke

Defender of Oerth
I had that happen once, in my epic level campaign. A 65HD red dragon was affected by an epic version of Power Word Kill (Power Word Obliterate), after the PC broke through his Spell Resistance. But the only way he could fail his save was to roll a 1 on the die. Otherwise, he would take a mere 18d6 (avg. dam: 63 pts.), which he could easily shrug off.

He rolled a 1. 🤣
 

Race: Human
HP: 38/52 SD: 3
AC:
22; FF:19 T:14
Spot:+5
Listen:+5
Search+2
[]Cure Minor; [] Detect Magic; []Detect Poison; [] Amanuensis []Create Water ; [] Mending
Fort:+9
Will: +12
Refl: +6
Initiative: +3
Range:+9/+4
Melee: +7/+2 (+1)
1st [6+1](DC16) [X]Bless; [] Entropic Shield[ ]Comprehend Languages; [ ]Endure Elements [ ] Divine Favor; []Lesser Vigor
2nd[4+1](DC17) [X]Avoid Planar effects; [X] Benediction; [X] Status [X] Lesser Restoration
3rd[4+1](DC18) [ X] Stone Shape [X]; Invisibility Purge; [X ] [X]Speak with Dead
4th: [3+1](DC19) [ ] Attune Form(extended) [] Sustain; [X] Mass, Lesser Vigor (extended)
STR:13+1
DEX: 16+ 3
CON: 14 + 2
INT: 14 +2
WIS: 20 +5
CHA:15 +2
XP: 28,000/36000
LevelStudiedUsedSpell..................................................................................
1 Longstrider
1XXSanctuary
2XLocate Object
2Shield Other
3xXProtection from Energy
3Fly
4Spell Immunity
4XXDim Door


The infernal word spoken by the cleric had left Vitus unable to move, and his knees had turned to jelly. He could no longer drag the unconcious woman and, instead, stood there awe-stricken that anyone would call upon such terrible power. Then, after the loud thunderous crash, everything went quiet.


"What just happened?" Custodio says with a groan.
Vitus was thinking the exact same thing as he dragged himself back into the room. He was so weak that he could hardly carry the armour he was wearing - which looked ridiculous since his glamoured chain mail looked like nothing more than a tabard of the Exemplars. He saw the charred and dead form of the bugbear,

"Cavolo, that was crazy."

"Every minute is one hour. I guess we don't have time to lose. Vincenzo. Tyche, protect this man against the poison that runs through his body.*"

He looks to the genie and the knight,

"I may as well do what I came here to do. Madame,"

He said to the Genie as he walked towards the knight,

"If I might, I've been tasked to protect the Knight against the time dilation of this room and, if you wish, I can include you in Tyche's graces."**

"And, so you don't starve to death when you return, Sir Knight, I will provide sustenance to you....and Sir Tymbeck because he eats so much that it should give the cooks a bit of a break when we return! "***

"Akos, I can't help the wizard anymore because I prayed for healing instead of Stone Shape. I'm going to see what kind of magic was left behind herer"****



After being dazed:
*[Round 1]Is there another save against the secondary effects of the poison? If so, I give Vincenzo +8 to the next save he makes within the next hour.

**[Round 2]Attune Form on the Knight and the Genie.

***[Round 3]Sustain on the Knight, Big Tim, Akos and Spritewing(so rockhorn doesn't have to worry about them)

****[Round 4] Detect Magic

4 HP back to MK, Custodio, Rockhorn and Vincenzo.


Active Spells:
Benediction (Rockthorn): 56 mins, 4 rounds
Protection From Fire (Tellerian Hawke Big Tim): 6 minutes and 5 rounds -protects from 96 points of fire damage
Invisibility Purge 6 minutes, 6 rounds
Avoid Planar Effects 67 rounds
Mass Lesser Vigor: 16 rounds:
Bless : 72 rounds


To Do:
OOC and OOC
-Speak to Oppia Nazaria
 
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Neurotic

I plan on living forever. Or die trying.
OOC: the statue (assuming granite) will be around 500kg give or take - 1000 pounds and then some. How are we taking it out? Does anyone have bag of holding?

Also, I realized something, luckily it didn't have impact this time, but I need to keep it in mind: Akos armor is armor psychoactive skin, it rolls back into inactive state in the antimagic zone (I would think). Akos is currently unarmored until he takes standard action to activate it again (which he does once the scans the room for magic)

Restoration will help with permanent strength damage, the rest will recover in a minute, right?


Akos comes out of the antimagic zone, feeling lucky he escaped Blasphemy. He heard the words, but the magic in them was negated.

He isn't sure what happened with the cleric even witnessing the effect of the construct. He comes closer to check on the cleric firing up detect magic as he goes. Concentrating on the cleric he removes his holy symbol first, casting foci and materials second and the weapon third throwing them all back toward his companions. Only then he focuses on the magic items, pulling them off as fast as he can. If the creature wakes up somehow, it will be weakened.
"I'll disarm the cleric just in case. But we should hurry."

When he's done, he looks over the rest of the loyalists, checking them for magic items and any lingering auras.

"Lady Eeldai, is it safe to damage the circle that held you? Would it prevent any other creature from being held that way?"
In sylvan he thanks the unicorn and the animal poofs out of existence in the next heartbeat.

He keeps collecting items keeping an eye on his companions for the signs of movement.
"Exemplars, I have restoration prepared, it will not help with the paralysis, but will help anyone weakened by poison. When you can talk, let's discuss who needs it most. We don't need to wait for the rest of the cultists. I am unwilling to leave this poor mage in traitors hands. But it is a stone statue, anyone has any idea how to move it? Anyone has floating disc prepared? Telekinesis? Reduce object?"
 

Race: Human
HP: 38/52 SD: 3
AC:
22; FF:19 T:14
Spot:+5
Listen:+5
Search+2
[]Cure Minor; [] Detect Magic; []Detect Poison; [] Amanuensis []Create Water ; [] Mending
Fort:+9
Will: +12
Refl: +6
Initiative: +3
Range:+9/+4
Melee: +7/+2 (+1)
1st [6+1](DC16) [X]Bless; [] Entropic Shield[ ]Comprehend Languages; [ ]Endure Elements [ ] Divine Favor; []Lesser Vigor
2nd[4+1](DC17) [X]Avoid Planar effects; [X] Benediction; [X] Status [X] Lesser Restoration
3rd[4+1](DC18) [ X] Stone Shape [X]; Invisibility Purge; [X ] [X]Speak with Dead
4th: [3+1](DC19) [ ] Attune Form(extended) [] Sustain; [X] Mass, Lesser Vigor (extended)
STR:13+1
DEX: 16+ 3
CON: 14 + 2
INT: 14 +2
WIS: 20 +5
CHA:15 +2
XP: 28,000/36000
LevelStudiedUsedSpell..................................................................................
1 Longstrider
1XXSanctuary
2XLocate Object
2Shield Other
3xXProtection from Energy
3Fly
4Spell Immunity
4XXDim Door


“I thought we would use stone shape to fix the statue and then some kind of scroll to revert him back. Like Break Enchantment?”


After being dazed:
*[Round 1]Is there another save against the secondary effects of the poison? If so, I give Vincenzo +8 to the next save he makes within the next hour.

**[Round 2]Attune Form on the Knight and the Genie.

***[Round 3]Sustain on the Knight, Big Tim, Akos and Spritewing(so rockhorn doesn't have to worry about them)

****[Round 4] Detect Magic

4 HP back to MK, Custodio, Rockhorn and Vincenzo.


Active Spells:
Benediction (Rockthorn): 56 mins, 4 rounds
Protection From Fire (Tellerian Hawke Big Tim): 6 minutes and 5 rounds -protects from 96 points of fire damage
Invisibility Purge 6 minutes, 6 rounds
Avoid Planar Effects 67 rounds
Mass Lesser Vigor: 16 rounds:
Bless : 72 rounds


To Do:
OOC and OOC
-Speak to Oppia Nazaria
 


Race: Human
HP: 38/52 SD: 3
AC:
22; FF:19 T:14
Spot:+5
Listen:+5
Search+2
[]Cure Minor; [] Detect Magic; []Detect Poison; [] Amanuensis []Create Water ; [] Mending
Fort:+9
Will: +12
Refl: +6
Initiative: +3
Range:+9/+4
Melee: +7/+2 (+1)
1st [6+1](DC16) [X]Bless; [] Entropic Shield[ ]Comprehend Languages; [ ]Endure Elements [ ] Divine Favor; []Lesser Vigor
2nd[4+1](DC17) [X]Avoid Planar effects; [X] Benediction; [X] Status [X] Lesser Restoration
3rd[4+1](DC18) [ X] Stone Shape [X]; Invisibility Purge; [X ] [X]Speak with Dead
4th: [3+1](DC19) [X ] Attune Form(extended) [X] Sustain; [X] Mass, Lesser Vigor (extended)
STR:13+1
DEX: 16+ 3
CON: 14 + 2
INT: 14 +2
WIS: 20 +5
CHA:15 +2
XP: 28,000/36000
LevelStudiedUsedSpell..................................................................................
1 Longstrider
1XXSanctuary
2XLocate Object
2Shield Other
3xXProtection from Energy
3Fly
4Spell Immunity
4XXDim Door


Vitas felt like an idiot. He had a prayer for repairing objects. He'd planned to use it on the broken door of the Exemplar's base of operations but completely forgot its usefulness in this situation.

Vitas interjects in the conversation between saying his various prayers, speaking a mile a minute with a panicked urgency in his voice,

"I just realized that I can fix the wizard's statue. I just don't have the proper prayers today. I'm not sure if there's a way to drag him to the portal. Sir Tim, are you strong enough?"

To the others, he adds,

"Sorry for the question barrage, but time is short: Are you a personification of this specific altar or a guardian of this place? What is your name? Do you know how to access the upper levels of the Citadel in Bluffside? Anything we can use against Phelix would truly be useful.

"Eeldai, will you come out with us? There is so much to discuss and it is not safe for you here. Phelix was using you to power his portal and he won't hesitate to use you again."




@Knightfall As soon as Vitas is done the things on the list, he will start shoving magic items into his haversack or curing people with his wand - whichever is most needed. I can't help Spritewing with the paralysis, but I can cure her.

After being dazed:
*[Round 1]Is there another save against the secondary effects of the poison? If so, I give Vincenzo +8 to the next save he makes within the next hour.

**[Round 2]Attune Form on the Knight and the Genie.

***[Round 3]Sustain on the Knight, Big Tim, Akos and Spritewing(so rockhorn doesn't have to worry about them)

****[Round 4] Detect Magic

4 HP back to MK, Custodio, Rockhorn and Vincenzo.


Active Spells:
Benediction (Rockthorn): 56 mins, 4 rounds
Protection From Fire (Tellerian Hawke Big Tim): 6 minutes and 5 rounds -protects from 96 points of fire damage
Invisibility Purge 6 minutes, 6 rounds
Avoid Planar Effects 67 rounds
Mass Lesser Vigor: 16 rounds:
Bless : 72 rounds


To Do:
OOC and OOC
-Speak to Oppia Nazaria
 
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