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Kulan: Knightfall's Heroes of Carnell Game [IC]

JustinCase

the magical equivalent to the number zero
Caerth fires another shot at the unseen attackers, but his arrow hits the stone wall instead.

The half-orc mumbles a curse and says, "Can't we just hurry past them? I can't seem to hit those buggers."
 

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Knightfall

World of Kulan DM
Another barrage of bolts fire out from the slits in the wall. One hits Lorien in the shoulder while the others fail to hit. Another screaming bolt barely misses Lorien's head. The horrible screech it makes pierces through the wax in his ears. Fear grips his heart and his hands begin to shake. The screaming bolt's path takes it near all but Caerth.
 




Knightfall

World of Kulan DM
The suggestion to hurry past seems like a good one. You can't hit the undead archers from this side of the wall, and there isn't a visible door. you could search for it but it would take time, and you'd have to withstand more volleys of bolts.

OOC: If the PCs hurry past in unison, they will only have to worry about one more volley of bolts before they are out of range.
 


JustinCase

the magical equivalent to the number zero
Caerth hurries through the corridor, narrowly avoiding the flying bolts, and gets out of reach just behind Quinn. Only then does the half-orc look back to see if the others have followed.
 

Knightfall

World of Kulan DM
Caerth hurries through the corridor, narrowly avoiding the flying bolts, and gets out of reach just behind Quinn. Only then does the half-orc look back to see if the others have followed.
Quinn is already ahead of the others. As Caerth peers back towards the others, he notes that Phar and Lorien are right behind him. A bolt hits Lorien hard and soon it is Phar helping the bard up the stairs. Aureus doesn't follow suit. She seems intent on finding a way into where the archers are hiding.
 


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