Kulan: Knightfall's Heroes of Carnell Game [IC]

Knightfall

World of Kulan DM
All of a sudden the sound of dripping water coming from the large cavern seems to stop. Aureus is the first to notice and she is the first to notice shadows moving on the ceiling of the cavern. The change in sound and unusual visuals become evident to all. It is very eerie. It feels like something is watching the group, but if something is there, it is highly ephemeral to the eyes.
 

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JustinCase

the magical equivalent to the number zero
Caerth has his hands on his trusted longbow, ready to use the weapon at the first hint of attack. The druid has spent enough time in the wild to recognize the scary sensation of being watched by a predator.

"Careful," the half-orc whispers. "Something dangerous is watching us."
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"What in the 21 arenas of death is this? Shadows that move on their own?" Whispers Quinn in bewilderment.
 

Scotley

Hero
Phar watches the strange shadows with a crooked eyebrow. "Most unusual." He absently taps his chin with a slender forefinger as he considers.

OOC: Knowledge check?
 


Knightfall

World of Kulan DM
Caerth has his hands on his trusted longbow, ready to use the weapon at the first hint of attack. The druid has spent enough time in the wild to recognize the scary sensation of being watched by a predator.

"Careful," the half-orc whispers. "Something dangerous is watching us."
His senses heightened, Caerth stays on alert as the group enters the cavern. Everything about it seems alien to the half-orc's mind. This is not a place of light and wind. Yet, even here he can sense that there are small creatures somewhere nearby. Normal-sized vermin crawling along the walls, only dangerous if disturbed and even then the minuscule insects will likely flee. And something skitters along the floor on four paws. A mouse, maybe, or a rat? Maybe 'the' rat.

Caerth can see that the cavern narrows down into what looks like a narrow 3-foot passage opposite of where the group entered. Fitting through would be a tight squeeze. The smell of offal and old fur is coming from there, the druid is sure of it.

"What in the 21 arenas of death is this? Shadows that move on their own?" Whispers Quinn in bewilderment.
The cavern's ceiling continues to to dance with flitting shadows. There is something moving up there. More than one thing. Then the group hears the sound of 'chirping'?

"I've heard that sound before," Lorien notes. "It was when I visited the capital city of the deep dwarven halls in the Greystones. Bats. It sounds like quite a few. We should be fine, as long as we don't startle them."

Phar watches the strange shadows with a crooked eyebrow. "Most unusual." He absently taps his chin with a slender forefinger as he considers.

OOC: Knowledge check?
OOC: Knowledge check not required.

Phar comes to the same conclusion as the bard. Definitely bats. Hopeful there are only normal ones up there. Dire bats can be dangerous when spooked.

Aureus feels eyes watching her and reflexively attempts to diminish her presence amonst her allies.
OOC: hide check _: 1D20+9 = [18]+9 = 27
She finds a niche easily enough, disappearing into the darkness of the cavern. Cruel Justice seems to sense her need and extinguishes its internal light on her back (which shines even from the pommel). The light disappearing puts the others in complete darkness.

"Hey, where did the light go?" Lorien asks, as his low-light vision tries to find the others in the pitch. "Aureus?"

Caerth smiles as his darkvision takes over. His sense of uneasiness lessens once he realizes that the shadows moving up above are likely just normal bats. Still, he keeps one eye on them as he tries to find the rodent he heard. It's skitters away down the 3-foot hole, as the druid moves towards it.
 
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JustinCase

the magical equivalent to the number zero
"Just bats," the half-orc whispers. "Don't scare them. I heard the rat moving this way."

The druid takes the lead to the hole where it must've scurried to.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Uh, which way are you pointing there. I can't see a thing." Whispers Quinn, softer then his last words.

" Do no not spook the flying rats-do not spook the flying rats" His words are low in volume but his concern is blaringly loud.

He rolls up his chain so no part of it will make sound if he bumps into something.
 

JustinCase

the magical equivalent to the number zero
Caerth sighs. Of course, not everyone can see in the dark.

"Here, I'll lead you."

The half-orc grabs Quinns arm, and holding the bow and arrow in his other hand.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"The gladiator allows himself to be lead by the half orc mumbling 'thanks dad" followed by soft snickering.
 

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