Hmm..
I might like it. Everything hinges on the execution in the final game.
The quick progression thing is an easy fix. Just change it if you don't like it.
Of more interest and pause for thought is the bit about skills...
I like D&D to have distinctive classes that are different from each other. I hope this is the case.
I don't want to see Fighters being better than thieves at thievery skills and such.
I am worried that because they (according to what they showed us) only starting tackling the maths late on in development...won't have enough time to get things right in time for release.
I am nervous about this incarnation of D&D....I so want them to deliver a brilliant game but everytime I read something about it or looked at the playtest material...something irked me and felt weird.
I suspect that maybe this new version isn't aimed at me or my generation of players.
My favourite editions were B/X and 1e but I have played and enjoyed every edition since and also many clones and leftfield interpretations. I am not stuck in a nostalgic rut and am happy to see the game changed as long as it is for the better and an actual improvement rather than being just for the sake of change and selling new product. I think a more OSR simpler, more DM friendly version of 3e might have been a good idea. I thought the first playtest showed incredible promise but then the followeing versions started to seem to get confused as to what they wanted the new game to be.
Just a nice clean, tidied up and more focussed, less rule heavy version of 3e would have pleased most older players and the Pathfinder crowd and also provided a good game to introduce new blood into.
Castles & Crusades is close but a bit buggy (saves) and a bit too lean for most of the 3.5 crowd. 13th Age is very interesting but maybe too modern for the old school guys. DCC is groovy and fun but perhaps too blatant in it's worship of nostalgia (race as class etc)...I could keep going...
At first it looked like WoTC were making a greatest hits edition....taking all the very best ideas from the OGL versions and actually benefitting from the open licence instead of being afraid of it...as the mew edition started to playtest more (I think the playtest was a bit lame but that is maybe just me) I think they missed the oppurtunity to do this as they started trying to introduce new ways of their own devising to rule the games mechanics...great if those new ways are better that what everybody else came up with but honestly I don't see much of a consensus on forums that these new mechanics are very exciting or what players want from the game....just me? Possibly.
Anyway...I go back and forth wondering if I might love or hate this new edition or maybe just shrug and carry on playing what I already have in my cupboard and on my shelves...I wonder what they might offer me beyond cool artwork that actually sells the game to me over existing choices that I understand and have experience with.
I waffled a bit there....hope at least some of you agree. I am not bashing really, I love D&D.
Fingers crossed
thoughts anyone?