I think elecgraystone has hit on an idea. Maybe the level penalty should loom as a "possible" penalty to dissuade people from retiring them just because. Maybe leave it up to a judge to decide whether it warrants a penalty or not? Although we'd still have to decide how much of one.
Agreed. I'd rather see the first retirement free. After the first one, if you retire another character before X amount of time you get a penalty and the X time resets. That way if someone is really unhappy, they don't feel the need to keep playing that character but the penalty should keep people from testing out a bunch of characters.I can't speak for the other judges, but as for myself, I don't want any part in subjectively deciding how to penalize players. WAY too many ways for that to get ugly.
Ditto!I can't speak for the other judges, but as for myself, I don't want any part in subjectively deciding how to penalize players. WAY too many ways for that to get ugly.
This rule is intended to give players a way of gracefully escaping from characters they are tired of, or that aren't as much fun as they had hoped, or who have accomplished their character goals. It is not a license to continually optimize the same character, get out of permanent conditions for free, or choose better items for the same character. Players who abuse the retirement rule may find themselves warned by the judges, or their replacement characters denied approval.