D&D 5E Large Size PCs?

MechaPilot

Explorer
If I were to add Regeneration as a racial trait, I would go with something like:

Regeneration. As a bonus action, you may spend one of your Hit Dice to recover hit points.

That is almost exactly how my troll race's regeneration works. Except instead of limiting the player to spending one hit die, I have the limit equal to one half the PC's proficiency modifier.
 

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MrHotter

First Post
The way it stands right now, large size is an advantage in 5E. If you take an NPC and change him from medium to large you give him more HPs and double his weapon damage. Any disadvantage for being large is inconsequential, and that's especially true when you realize that being small has disadvantages as well and small characters don't have nice perks like +1d4 damage (or double weapon damage if you go by monster size advantages). The lowest CR for a large humaniod is CR2 (The Ogre). The weakest of the 'giants' should be able to take on an entire party of level 2 players. Give that orge class skills and a better armor and weapon selection and he would start with an even higher CR.

It would be nice if there were pros and cons for characters based on their size, but that's not how 5E was built. If your player made the same exact barbarian as a halfling and a large sized half-giant then the damage potential differences would be huge. If the halfling was suddenly a large race in your game, then it would become the best weapon fighter based just on the perks of size.

I like the idea someone had earlier to make large races be a mandatory 2 to 5 level class choice (based on the racial features you want). That way if one player starts as a large sized half giant then the other players would be level 2 to 5 in their class. A halfling barbarian would have a second attack at 5th level and the large race barbarian would need to be a higher level before he gets to have two attacks. I also think this would avoid the whole 'watered down' approach that WotC is using to try to get playable minotaurs and other races that should be large.

I would just try to avoid having a race that is optimized towards certain classes in such a way that any other racial choice would be unwise.
 


Elon Tusk

Explorer
I think it was in one of his more recent Happy Fun Hours that Mike Mearls mentions the main reason they don't make large PCs -- it's the amount of space they take up and control during combat.
 

I ran an adventure recently set in a feral halfling warren. It went badly because I didn't realise how bad the squeezing rules really were!

Large PCs in a medium dungeon will get their butts handed to them.

Outside the dungeon, they are going to have problems in taverns and shops and guardposts and castles and ....
 


Charlaquin

Goblin Queen (She/Her/Hers)
I think it was in one of his more recent Happy Fun Hours that Mike Mearls mentions the main reason they don't make large PCs -- it's the amount of space they take up and control during combat.

Jeremy Crawford said something to that effect on a DDB video shortly after the centaur and minotaur UA as well.
 

Yunru

Banned
Banned
Note that not all Large creatures use large weapons (although I may be getting that confused with reach), although Large is a bit of an odd duck in that regard.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Note that not all Large creatures use large weapons (although I may be getting that confused with reach), although Large is a bit of an odd duck in that regard.

True, but as Elon Tusk pointed out, the amount of space a Large creature controls in combat is really the bigger issue.
 


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