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Last Stand of the Dorinthians (Chapter 4- The Second Invasion)

GlassEye

Adventurer
Silas, quickly assessing the situation and not liking the result, takes a step back. Quickly he chants the words of power to cast Burning Hands and spreads his hands before him, trying to position the spell so that he catches all three of the orcs in front of him. Again he'll draw his crossbow and loads a bolt into it, hoping against hope that his spell drops the orcs...

[sblock=OOC]
5 foot step, then
standard action: cast Burning Hands: 4d4 damage
move action: draw crossbow
free action: draw ammo, load crossbow[/sblock]
 

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Deuce Traveler

Adventurer
OOC: Another post, since everyone responded and I know Caramip's next action.

Barok and Dartis
[sblock]
The nobleman watches as the adept comes forth from the alley and begins to weave a spell. But the orc is quickly silenced by Barok, whose rapier buries itself a few inches into the spellcaster's kidney while the knife slits cleanly across its throat with enough force to almost sever it (what's up with all these critical hits I'm rolling? I just rolled a 20 for the knife hit and another 20 for the crit check). The head rolls backwards and with a tear, separates from the body with a gushing of blood that spatters the rogue's clothes.

Dartis also attacks, but misses with his blade although Swift kills the injured orc with a hoof to the head.

The next wave of orcs attack, but the first can't break through Dartis' defenses. The second one gets luckier, however (-5 hps to Dartis).

..........................
..................|.......
..................<===(alley entrance)
..............B..|.......
...........................
..............oo..........
..............D...........
..........................

[/sblock]

Nikolos, Ventus, and Danica
[sblock]
"Ok," Danica yells and begins to run past the combatants, crossbow at the ready. She takes a shot at an orc as she goes by, but misses.

The two orcs attack once more, but one misses Ventus while the other hits (-9 hps to Ventus). Ventus makes up for it with a hit that drops the orc that injured him (another crit). Nikolos casts another spell of healing (+10 hps to Ventus) before moving up and preparing to engage in melee.

The last visible orc is now beginning to have second thoughts about his situation...

.............................
.............................
.............................
.............................
.............................
.............................
............o....Da........
...........NV..............
.............................
.............................

[/sblock]

Silas and Caramip
[sblock]
OOC: You know, GlassEye, I began to worry how Silas would survive this and then I remembered he had that spell...

Silas takes a step back and unloads with a fan of flame that issues forth from his hand killing the two adepts outright while Caramip moves forward and finishes off the third orc. The amazed silence of the crowd behind them is only interrupted by the bizarre laughter of the orc ahead of them.

.........................
........................
...............o........
........................
.........................
.........................
.........................
..........S.C...........
.........................
.........................
.........................

[/sblock]
 
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Nephtys

First Post
Barok steps forwards, the limp corpse of the spellcaster sliding off his weapons just before they are thrust once more into the back of an orc.
"Kudos to you nobles," he says to Dartis. "You sure know how to throw a party."
 

"These creatures do seem rather persistent." Nikolo's voice is quite cheerful, as he maneuvers to attack the orc. He takes a step forward, in hopes that Ventus will do the same on the other side of the orc and catch the raider between them. Then he swings his mace at it.

(OOC: LOL, I was afraid that might happen. Sorry, Ventus.

This round: Step forward, trying to get the orc between us for a flank. Heavy Mace +4 (+6 if the flank happens) to hit, 1d8 damage, AC 20)
 
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Deuce Traveler

Adventurer
Blarkon Dragonslayer said:
(OOC: Last round, Nikolos was supposed to heal Ventus first, then step up beside him, not attacking at all. It's not a big deal.

This round: Step up,and then attack. Heavy Mace +4 to hit, 1d8 damage, AC 20)

Fixed, since I was still waiting for Ventus' action. Please reread the post.
 

Fenris

Adventurer
Nephtys said:
"Kudos to you nobles," he says to Dartis. "You sure know how to throw a party."


"Hey, I thought they were your friends."
retorts Dartis as he and Swift strike at the orcs in front of them.
 

Bloodweaver1

First Post
Catamip Ashhearth

She is a bit taken back by Silas’ display of power and gives him a pleasing surprised look. “Well… That was easy.” She says as she draws her short sword and quickly makes her way towards the remaining Orc. “We must hurry if we are taking prisoners.” Raising the flat of her blade she strikes the prone Orc on the back of the skull. “Quickly, we will need some rope.

OOC: Not too sure if we are in rounds. Attempts to knock out (sub-duel damage) Orc and then bind him, if there is any rope.
 

GlassEye

Adventurer
Silas quickly takes a few steps forward and snatches up the python rod. Seeing Caramip move forward to deal with the incapacitated orc, he returns to his family and the group of children. "Go to that building over there and see if you can get inside. It should be safer off the streets." He looks over to where Caramip whacks the orc in the head. "We'll deal with this orc and see if there are any others. I won't be gone long." He gives his father a brief nod of respect, quickly kisses his wife, and then rushes over to help Caramip.

As he crosses the distance between Caramip and the group of children and his family, Silas examines the python rod. It looks ok... Once he's at Caramip's side he says, "I'm not carrying any rope. Didn't think I would need it at a celebration." He grins. "Didn't think I'd need my crossbow either but my father insisted I be decked out in full 'defender' regalia." He scowls at the orc. "What do we do with him?"
 

Deuce Traveler

Adventurer
Barok and Dartis
[sblock]
Dartis' blade sings through the air once more, slashing a gash in the orc directly in front of him, while Swift's hooves finishes it off. Barok takes advantage of the situation and flanks the last orc, but misses. The creature attempts to attack Dartis once more, but misses. Not retreating is the last mistake it ever makes, as the noble and scout quickly dispatch it the next round.

As Dartis is cleaning his blade, a large number of quickly armed militia under Radnal's direction make it into your intersection with wagons, carts, and barrels that they begin to quickly tip over and stack into barricades. "Hurry up!" The man yells to his men, his face calm but determined. "They'll be coming back and more organized."

You look around and notice that you aren't so far away from the town square, after all. That fleeing mob must have slowed you down, and you turned away the chaotically charging orc elements and gave them something to think about. Radnal and the militia and guards that are following his direction have made two circular defenses. One outer one that you are at, and an inner fall back position around the town square.

Suddenly, Cal Dorin rides up to your position with a squad of cavalry. "Damn it, Radnal, open a path!"

Kyle Radnal looks stunned at this request, "Are you mad? This isn't open field combat! Those orcs will cut you and your men down in those streets."

Impatient and angry, Cal looks down upon the man, his sword on his pommel. "I know who your family was, Kyle. Your father was a traitor. Would you add to your tainted family crest?" His men begin to dismount to clear a path for their horses.

Radnal reaches for his own sword, when all parties are stopped by the sound of blaring war horns. The orcs are returning.
[/sblock]

Nikolos, Ventus, and Danica
[sblock]
The last orc attempts to run, but Ventus cuts him down. Danica comes back from the side street, with her crossbow empty and a look of grim satisfaction.

With great relief, the families on the roof begin to climb back down from the open upper windows of the manor. Suddenly, one of the last little children gasps and yells, "Oh no, my dolly!"

Her mother yells, "Karen, stop!"

Before anyone can stop her the little girl begins to run up the inside stairs. Danica sighs and rolls her eyes impatiently before chasing the girl. There will be no escorting the families with one of the children missing.

Ventus and Nikolos follow Danica in her chase. They notice that there are sleeping bags throughout most of the house, the result of too many Dorinthians and not enough room to house them all. Pushing such thoughts out, they focus on finding the youth.

The girl grabs a doll in one of the rooms on the upper floors near the windows. As the group reaches her to bring her outside, they realize that the house allows an excellent vantage point of the surrounding area. To the southern edge of town, you see several lights and what looks to be Dorinthian civilians and militia crouched near each other for protection by a small creek and some houses. In the center of the town it looks like barricades are being set up by more militia, guards, and cavalry.

To the north, and on a hill you see a series of torch lights and what looks to be two large groups of men moving out from underneath the illumination. One group heads for the center of town, while another looks as if it is flanking around.

From those torches, you hear once more the sound of war horns.[/sblock]

Silas and Caramip
[sblock]
As the two of you are contemplating your next action in regards to the now unconscious orc, you hear war horns in the distance. A wail grows from the crowd behind you, and the large number of militia men among the people grip their weapons tightly. There isn't anywhere else for a large crowd to go, since a deep and wide creek blocks movement to the south. It might be possible to march back into the center of the town, but stragglers may easily become separated and you are beginning to hear the gutteral language of enraged orcs coming near. At best guess, you have over one hundred armed men to defend nearly two thousand civilians huddled in a few hastily built refugee shacks and in an open field filled with tents. Luckily, the creek gives you some defense to your flanks and rear, but it may also bottle you up for the slaughter.

To flee with the crowd would mean that some would be caught and killed. Many would be slaughtered. But how can these militia spearmen give an adequate defense? Most of them aren't true soldiers. They're a pack of leaderless boys and old men.


"We must run. We can flee into the woods!"

"Have the children hide in the bushes. Maybe they won't be found."

"It's going to be every man for himself, I say."

"By the Rider, what are we to do?"


Panic seems to have gripped the crowd around you.
[/sblock]
 
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