MadLordOfMilk
First Post
So, I offered to run some Pathfinder games for friends after grabbing the core rulebooks, but I'm having trouble wrapping my head around it. Though I've played 3.5 a bit, I'd hardly consider myself an expert, and I've never actually DMed it.
My main issue is that I simply cannot absorb a 600-page book all at once! I've learned most RPGs in "chunks" (get the basics down and run it with that, then add on other pieces as necessary/wanted), but I'm having trouble figuring out which parts I actually need to know to run a game.
So, what do you all think are the important/core things I should focus on for learning the system, and what could (should?) I "ignore" at first? Thanks!
(For perspective, I've run BECMI, AD&D 1e, and 4e all several times, just not 3/3.5/Pathfinder)
My main issue is that I simply cannot absorb a 600-page book all at once! I've learned most RPGs in "chunks" (get the basics down and run it with that, then add on other pieces as necessary/wanted), but I'm having trouble figuring out which parts I actually need to know to run a game.
So, what do you all think are the important/core things I should focus on for learning the system, and what could (should?) I "ignore" at first? Thanks!
(For perspective, I've run BECMI, AD&D 1e, and 4e all several times, just not 3/3.5/Pathfinder)