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Legacy of Death Part IX: The Ultimate Tomb


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ecayford

First Post
Forge hits it for another 37 damage. Forge saves against ongoing damage and took 6 at the beginning of his turn (reduces ongoing by 9). He'll also trigger his second wind.
 
Last edited:


TerraDave

5ever, or until 2024
Forge, almost by himself (as he got all the good roles), finally finishes it off.

The warding has been disrupted....but not entirely.
 

TerraDave

5ever, or until 2024
Allowyn -22hp, -2 HS/ break nerve, hail of steel, heroic effort/ radiant orb x 2, acid orb

Buckthorn (total) 109 hp, -2 HS /pin, AP / trick

Forge -61 HP -3HS, / bash&pummel(?), shield edge block, 2nd wind, AP/cloak

Leandre (total) 130hp, -6HS/

Simorai -122hp, -3 HS, /AP, borrowed confidence, invisible
/ smoke bottle
 

Jin Abackis

Explorer
Well done Forge. Once again you have shown us that knowledge checks are for fools that cannot melee. Hack and slay are the best ways to solve all problems. If we survive this tomb, I will buy you a keg of ale and we will drink to your prowess while bards sing (or lament) of your infamous deeds.
 


Jin Abackis

Explorer
Sim takes a short rest and changes his origin to Immortal (regen 5 while bloodied and radiant damage). He misses his save and then uses Swift Mender to give himself another save which he makes. He regenerates back to non-bloodied. He has had enough of the portals for now and moves around the dais and throne to get a better looks at the gems (perception - 33; arcane - 35).
 

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