Legacy of Death Part VIII: Behind the Doors

TerraDave

5ever, or until 2024
(gold and the shop and a hand holding) Spent fortune after fortune made from my symbol tattoos.

(Kings, stars) But for you, much can be gained.

(The leading person, the veil lifting) I can guide you, and I just seek to have my questions answered.

(Woman with a wheel) But I feel your fate is set on this course. I can just try to help.

(That symbol again) You are right to fear the Lady, in any case.
 

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TerraDave

5ever, or until 2024
They end their discussion with Fell on amiable terms, agreeing to meet him later, maybe the next day, in the Bends after taking care of something.

They would meet him, all right.

They make final preparations, which mostly entails some more enchanting by the artificer.

A few hours after Sigil’s midnight, they assemble with the others. Hundreds of Harmonium guards equipped with the armory weapons, a few bearded Guvnors who may be priest or wizards, plus many from another faction, with crueler looking weapons and more blood red on their clothes. These would turn out to be Mercykillers.

The band of primes is given command of 30 burly planars with heavy melee weapons and a few big rockets each plus 30 gunners with arquebuses and hand grenades. The plan is for the main Sigil force to attack the camp where most of the githyanki had tried to conceal themselves at the edge of the bends, while the party and their elite troops take enter the bends directly, take out what is there, and then wait for the main battle come to them, as the githyanki fall back…and look for the Book and its bearer.

They enter through a tunnel, the dawn light barely cutting through shadowy darkness. Confused streets and openings lead to towering and strangely wobbly buildings. It turns out there is no terra firma here.

Its not long before the first force is found. The rocketeers unleash their payloads then go hand to hand with their silver sword wielding equivalent. The gunners seek the high ground to bring fire down on them. This doesn’t go so well.

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The githyanki mindslicers make a harsh counter attack. Buckthorn is caught up by a githyanki assassin. Then the dragon shows up! Then the githyanki warriors, telekinetically leap into the fray.

Even as Sim helps handle the assassin and Forge’s toops keep pushing forward, the top of that building is a bloodbath for the gunners.

Sims uses his tattoo to turn massive potential damage into flesh wounds and together with Nar rips into the massed gith. Forge leads his troops up the stairs and into battle with the dragon and the rest. The gunners also turn on the dragon and Buckthorn finally gets that critical hit. Eventually their combined might slays the great beast and routs the survivors. But of the 30 gunners that went in, only 5 can be revived for the next fight.

They prepare for the next battle and carefully choose a place for an ambush.

As 50 more mindslicers and their commander walk below them, to get burned by Nar’s fire, it seems like their plan is working.

But the shifting terrain does not cooperate. Soon Forge’s ground troops are caught in a series of literally rolling hills that emerge in this twisted part of Sigil. The 50 mindslicers are joined by 50 warriors. And an elite warrior. And another dragon, this one ridden by another powerful gith!

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This was scary, for a moment

Nar unleashes his furry. Multiple squads are simultaneously engulfed in flame by his Feast of Destruction and other dark powers. The githyanki counter attack, both enraged and also enthused, as they know he is the Book Bearer. Their attacks rip his mind, and he drops. But his necrotic armor brings him back. After more mayhem, the kill him again. Or should have, their mental force being enough to kill him multiple times over.

But he is saved by an even darker artifact. And an old pact is now fully sealed.

Forge locks down the dragon and rider. Buckthorn is reinforced by 20 new gunners. Sim again somehow avoids massive damage and revives the now-yet-more-tainted elf. He also turns a silver sword strike that should have cut off Forge’s leg into one that instead fells the dragon. The melee troops traverse the twisted landscape, though they also take the brunt of the damage. With Nar revived, it takes only a little longer to route the remaining githyanki, who either are lost in the Bends, or immediately captured by the advancing Sigil Forces.

Victory is won. The real adventure is about to begin.

They are introduced to Victrox, the rule of three indicating third member of the investigating team, together with Clearview and Hardtop. Somewhat dapper, except maybe for the horns and his obviously diabolical nature.

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Then, a cloaked figure comes to them. Lifting his hood to see the symbols above his head:

(a man ready to jump, or run) *You must be ready*.

Indeed. Now realizing they are surrounded by many dozen Sigil troops with Armory weapons, and Nar already having died twice, they become concerned when Judge Clearview notes:

“There are some things we will need to ask you about”

With a bit of delay, Nar appraises the situation, then calls out

“A Githyanki leader. He went that way”.

With a bit more of a delay, they spy a way through the rubble not involving the Sigil troops, and start to run.

The bluff byes them a few seconds.
 

TerraDave

5ever, or until 2024
Overcoming suddenly opening crevasses, spying their way through the mangled remains of this place, and trying to keep running, they evade the Cagers for a while, but seem to get found again, and again.

Meanwhile, they run by Deadus Cred talking to a beggar in very bad shape. They see Wella using sign language to communicate with enigmatic Dabus. When she spies them, she tries to get them to come over, but with some reluctance, they resist.

At a key point Fell reappears (where did he go?). They get sucked into a strange warp-field, but then Nar and Simoria use their arcane skill to gain control of it. Sensing the location of the Kosmoskamaros, he brings them close.

But not quite.

The desiccated, ancient, one eyed, one handed beggar accosts them. (especially Buckthorn, who he catches as the hafling tries to sneak by).

“Give something to an old beggar. One who knows your world, who knows many things. Who knows of the presumptuous, of one who would think they could be more than a novelty, more than a mere setter of traps and clever tricks.”

“Give something to an old beggar.”

“He will fail. You will complete the test.”

“You will not be felled by this place. You will not”


He is quite insistent. After they leave, they speculate (again, with a delay) on who this may be. They pick up on the missing hand. And eye. And a possible, rivalry? Unclear if they make the lich link (together with the Githyanki lich link).

Dred reappears. His tone is different. He explains how his life is now an ongoing curse for great crimes of centuries past. His life retained by his oath to the “lowest power”. An oath still binding even in the face of atonement. And under that, he instructs them that they must now succeed with the challenge that lies immediately before them “the test must be completed.” He then returns to his normal composure. He says he is envious of what they are about to see, learn.

He point to stairs leading down. They take them, and feel the sort of shift they did in the various Tombs, as the passed to the Shadow or Fey Aether, or Hades. This shift doesn’t go to any of those places.

They are in the Kosmoskamaros. They stand on a sort of ledge, surrounding a fantastic device. Strange mechanical spindrals of crystal and adamantine move oddly, connecting off into the darkness. They are connected to some large, fluttering thing.

Eventually they realize the that the fluttering is pages, the pages of a massive...book.

Meanwhile, Nar has taken his own Book out.

Even as he prepares for what has brought him here, the others are trying to figure out what is going on. It seems to take a long time, even if it is mere seconds.

This chamber seems to be the heart of Sigil, the ultimate source of the portals and hence connected throughout the cosmos. The big book and the shadow book…turning back to Nar’s notes:

“In Moil they were said to summon forth the great Codex, that which could only be born on the back of mighty beasts and none could read and maintain a grasp of their immediate reality; and from this Codex did they take much dark lore before others took the Codex in turn.”

(click the button and see the complete book excerpts and most of the notes. First posted in 2011).

[sblock]1. In Old Deamorria none paralleled the city Moil for the erudition of its scholars or its wealth of lore. Then it fell under the sway of necromancers and the shadow Aether swallowed the city, forever cursed.

2. Most modrons will not accept a bribe.

3. The firmament that separates the mortal worlds from the immortal ones is not a wall or sphere, but a lattice with many strange twists and distortions.

4. From deep in the Cosmos a great source of darkness and necrotic power has emerged, touching many worlds. In coming years, no land will be immune.

5. Some mortal worlds are more isolated by the firmament then others.

6. With the breath of the dread god Zorrath did He imbue Orcus and Vecna with immortality and the incarnates of undeath and dark lore did they become.

7. Vecna once walked Thraeya, to the great cities of Karnakos , strange temples of and tombs of Khembia, dark holds of Kazduaen, of course, ruins of once great Deamorria.

8. Vecna is said to disguise himself as a beggar to walk among others both amassing and dispensing dark lore.

9. These followers of Orcus and Vecna, those that dare whisper the name of Zorrath, how many such death cultist may there be?

10. In Moil they were said to summon forth the great Codex, that which could only be born on the back of mighty beasts and none could read and maintain a grasp of their immediate reality; and from this Codex did they take much dark lore before others took the Codex in turn.

11. In Moil they were said to travel to a throne carved for the gods. They held dark rites there.

12. Ours may not be the only mortal world. This is practically a fact among the learned. Ours may not be the only Cosmos. This is heresy.

13. The power of a god must both be given and taken.

14. The thesis there are angels, not fallen angels that are devils, but just angels, that are evil, is untrue, or at least exaggerated.

15. Where the darkest remnants of Kron and the Beast arose the Abyss, from the nether regions of Chaos. But is this the true realm of slaads?

16. A mortal world barely connected to and unknown to ours saw great and horrible death that still reverberates.

17. The diseases of ghouls, vampires, and mummies are “natural” manifestations of their nature, a bit of the shadow Aether brought into the living.

18. The first demons were said to come from the dead body of Kron like maggots from rotting meat. But what of what was spawned from the offal of the Beast slain by Kron and Yavara?

19. Negotiations with a Slaad are unlikely to be fruitful.

20. Height, length, width, even time may not be limit of dimensionality. Strange tales tale of the tesseract, a “cube” that extends into one of these other dimensions.

21. Nothing would be better then delivering the Hive directly into Lolths lair.

22. …and this creature became the lich. Acererak. Over the scores of years which followed, the lich dwelled with hordes of ghastly servants in the gloomy stone halls of the very hill where the Tomb is. Eventually even the undead life force of Acererak began to wane, so for the next 8 decades, the lich’s servants labored to create the Tomb of Horrors. Then Acererak destroyed all of his slaves and servitors, magically hid the entrance to his halls, and went to his final haunt…

23. Whence this so called Sigil? The deep lore makes no mention of it. It is not the making of Ordos, or Chaos, or angel or fiend. Yet they say it is there. Even if it always was not.

24. Tiefling racial appearance may be much wider ranging then most Thraeyans imagine.

25. The Aether, strange and fragmented as any part of the Cosmos, courses with eldritch energies. The elements called on by arcane formula, the dark shadows that lead souls ever deeper to the beyond and the warping touch of true gods and risen incarnates.

26. The Aether, its domains of dread and feywilds entice, its mists dazzle and daze. It leads to all lands, but its paths may never end. The depths that can be plunged, greater than anything under Kazduaen.

27. No avatar of good could bring back the mercy chalice. It took a Queen of Thieves.

28. Mortal worlds may range as widely as any distant Astral realm.

29. The dark Aether may bring one to the level of the Styx, and the layer of Pluton. This is obvious.

30. To satisfy the dread god, is it merely a question of spreading the shadow and its influence?

31. It is well known that Gith made dark bargains to free her people from the Illithid and lead them to Astral Realms. As it is well known that these races battle still.

32. The mistress of the Githyanki, greater then Vecna?

33. The Cant is an atrocity. As to be expected.

34. The need for the sacrifice of sentient humanoids is undisputed. But one should not underestimate the appeal of eating them, especially for greater hags and slaads.

35. This book seems to want things.

36. Cosmic rifts, also heresy?

37. Some dwarves are said to make smoke powder, and alchemist other things, but the idea that great weapons as powerful as any magic seems both ludicrous and compelling.

38. The Amber family is largely deranged.

39. The portals between planes may be slowly vanishing. Or at least faster than they can be made.

40. No on associated with Melkar house can be trusted.

41. Some ancient liches maintain their form, others seem to revert to pure dust. The demi-lich is a deadly hybrid, a minimal physical presence while its soul roamed strange planes and worlds unknown to even the wisest of sages.

42. If one could map the dark places of the Aether…a tracing from which undying power would be unlimited. But to create a rift. That would also be interesting. [/sblock]

Slowly, slowly…they begin to realize they are looking at the Codex of the Infinite Planes. That the Book they carry was someone spawned from it, and specifically from its darker content. That is has become a powerful sentient being. That they have served it in the course of their adventures.

So, rejoining the Codex, is this good or bad?

Forge has grabbed Nar, who is trying to maintain ahold of the Book even as he tries to rejoin it to the Codex. Buckthorn grabs the Book. Sim is at first ambivalent. Maybe its OK to rejoin?

Dabus who are not Fell enter. Fell at first pays no mind and is ecstatic at the thought of the rejoining and the resulting liberation of Sigil it would bring. When asked if any would get hurt by the rejoining, he seems to waffle, then admit that there will be harm, but only to those that deserve it.

He tries, not very well, to get Buckthorn off the book.

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The Lady of Pain enters. Gliding towards them from one side as the Dabus approach from another.
Fell’s ecstasy slowly turns to terror.

At some point Nar breaks free! And goes sprawling. The book floats up, the elf still barely touching it.

And the Lady, with a sweep of her bladey hand, begins to shred it.

With another, she opens a portal to Fell’s tattoo parlor and casts the Dabus back into his living purgatory.

Meanwhile, two more portals begin to form. One is a door of iron rising from the floor.

The other portal…

Cannot be resisted by Nar as he is cast into a Maze with his now useless Book. A kind of death, 1 more to join the other two of the day….

The Iron door opens. Hades awaits. They step through.

The other dark artifact they carry is very pleased.

Through the maze to the center one must dare

Serve both dark and light, its only fair

But in the end, only one way you can choose

Otherwise, all can loose
 
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