Ozymandias79
First Post
[sblock=Stats]
Ghraere Elysialls Player: OZ79
Elf Ranger XP 310 Level 1
Initiative +5 Senses Lowlight Vision
Passive Insight 13; Passive Perception 20
HP 25; Bloodied 12; Surge Value 7; Surges Per-Day: 9
AC 17; Fortitude 12; Reflex 15; Will 13
Saving Throw Bonus: -
Resist: -
Speed 7
Alignment Good
Languages Common, Elven
Str 12 Dex 18 Wis 16
Con 13 Int 11 Cha 10
Basic Melee Attack:
Dagger +1/1d4+1
Basic Ranged Attack:
Dagger +7/1d4+4
Greatbow +6/1d12+4
Racial Abilities: Elven Accuracy, Elven Weapon Proficiency, Fey Origin, Group Awareness, Wild Step.
Class features: Fighting Style(Archer Fighting Style), Hunter's Quarry, Prime Shot.
Armor Proficiencies: Cloth, leather, hide.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.
Background: Dalelands
All Powers are vs AC
At-Will Powers
Nimble Strike
You slink past your enemy’s guard to make your attack, or you make your attack and then withdraw to a more advantageous position.
At-Will Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Special: Shift 1 square before or after you attack.
Attack: Dexterity vs. AC
Hit: 1D12 + 4 damage.
Twin Strike
If the first attack doesn't kill it, the second one might.
At-Will Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a ranged weapon.
Targets: One or two creatures
Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or +6 vs. AC (ranged), two attacks
Hit: 1D12 damage per attack(ranged).
Encounter Powers
Elven Accuracy
With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.
Encounter
Free Action Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
Singular Shot
You single out a foe for a deadly attack.
Encounter Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: +6 vs. AC
Hit: 2D12 + 4 damage. If no creatures are adjacent to the target, the attack deals extra damage equal to your Wisdom modifier.
Daily Powers
Hunter's Bear Trap
A well-placed shot to the leg leaves your enemy hobbled and bleeding.
Daily Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: +4 vs. AC (melee) or +6 vs. AC (ranged)
Hit: 2[W] + 1 damage (melee) or 2D12 + 4 damage (ranged), and the target is slowed and takes ongoing 5 damage (save ends both).
Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn.
Utility Power
-
Feats
Level 1: Weapon Proficiency (Greatbow),(bonus)Defensive Mobility
Skills
TRAINED SKILLS
Nature +10, Athletics +5, Acrobatics +8, Perception +10, Stealth +8
UNTRAINED SKILLS
Arcana, Bluff, Diplomacy, Dungeoneering +3, Endurance, Heal +3, History, Insight +3, Intimidate, Religion, Streetwise, Thievery +3
Equipment
Hide Armor, Adventurer's Kit, Greatbow, Arrows (120), Shortsword, Dagger,10 gp
Appearance: are 5'7" tall, Long brown hair to the neck, green eyes. silent and observing but with a temper
[/sblock]
Ghraere Elysialls Player: OZ79
Elf Ranger XP 310 Level 1
Initiative +5 Senses Lowlight Vision
Passive Insight 13; Passive Perception 20
HP 25; Bloodied 12; Surge Value 7; Surges Per-Day: 9
AC 17; Fortitude 12; Reflex 15; Will 13
Saving Throw Bonus: -
Resist: -
Speed 7
Alignment Good
Languages Common, Elven
Str 12 Dex 18 Wis 16
Con 13 Int 11 Cha 10
Basic Melee Attack:
Dagger +1/1d4+1
Basic Ranged Attack:
Dagger +7/1d4+4
Greatbow +6/1d12+4
Racial Abilities: Elven Accuracy, Elven Weapon Proficiency, Fey Origin, Group Awareness, Wild Step.
Class features: Fighting Style(Archer Fighting Style), Hunter's Quarry, Prime Shot.
Armor Proficiencies: Cloth, leather, hide.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.
Background: Dalelands
All Powers are vs AC
At-Will Powers
Nimble Strike
You slink past your enemy’s guard to make your attack, or you make your attack and then withdraw to a more advantageous position.
At-Will Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Special: Shift 1 square before or after you attack.
Attack: Dexterity vs. AC
Hit: 1D12 + 4 damage.
Twin Strike
If the first attack doesn't kill it, the second one might.
At-Will Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a ranged weapon.
Targets: One or two creatures
Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or +6 vs. AC (ranged), two attacks
Hit: 1D12 damage per attack(ranged).
Encounter Powers
Elven Accuracy
With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.
Encounter
Free Action Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
Singular Shot
You single out a foe for a deadly attack.
Encounter Martial, Weapon
Standard Action Ranged weapon
Target: One creature
Attack: +6 vs. AC
Hit: 2D12 + 4 damage. If no creatures are adjacent to the target, the attack deals extra damage equal to your Wisdom modifier.
Daily Powers
Hunter's Bear Trap
A well-placed shot to the leg leaves your enemy hobbled and bleeding.
Daily Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: +4 vs. AC (melee) or +6 vs. AC (ranged)
Hit: 2[W] + 1 damage (melee) or 2D12 + 4 damage (ranged), and the target is slowed and takes ongoing 5 damage (save ends both).
Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn.
Utility Power
-
Feats
Level 1: Weapon Proficiency (Greatbow),(bonus)Defensive Mobility
Skills
TRAINED SKILLS
Nature +10, Athletics +5, Acrobatics +8, Perception +10, Stealth +8
UNTRAINED SKILLS
Arcana, Bluff, Diplomacy, Dungeoneering +3, Endurance, Heal +3, History, Insight +3, Intimidate, Religion, Streetwise, Thievery +3
Equipment
Hide Armor, Adventurer's Kit, Greatbow, Arrows (120), Shortsword, Dagger,10 gp
Appearance: are 5'7" tall, Long brown hair to the neck, green eyes. silent and observing but with a temper
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