D&D 4E Leif's Homebrew 4E, RG [Closed]

Ozymandias79

First Post
[sblock=Stats]
Ghraere Elysialls Player: OZ79
Elf Ranger XP 310 Level 1
Initiative +5 Senses Lowlight Vision
Passive Insight 13; Passive Perception 20
HP 25; Bloodied 12; Surge Value 7; Surges Per-Day: 9
AC 17; Fortitude 12; Reflex 15; Will 13
Saving Throw Bonus: -
Resist: -
Speed 7
Alignment Good
Languages Common, Elven

Str 12 Dex 18 Wis 16
Con 13 Int 11 Cha 10

Basic Melee Attack:
Dagger +1/1d4+1

Basic Ranged Attack:
Dagger +7/1d4+4
Greatbow +6/1d12+4


Racial Abilities: Elven Accuracy, Elven Weapon Proficiency, Fey Origin, Group Awareness, Wild Step.

Class features: Fighting Style(Archer Fighting Style), Hunter's Quarry, Prime Shot.

Armor Proficiencies: Cloth, leather, hide.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.

Background: Dalelands

All Powers are vs AC

At-Will Powers

Nimble Strike

You slink past your enemy’s guard to make your attack, or you make your attack and then withdraw to a more advantageous position.

At-Will Martial, Weapon
Standard Action Ranged weapon

Target: One creature

Special: Shift 1 square before or after you attack.

Attack: Dexterity vs. AC

Hit: 1D12 + 4 damage.

Twin Strike

If the first attack doesn't kill it, the second one might.

At-Will Martial, Weapon
Standard Action Melee or Ranged weapon

Requirement: You must be wielding two melee weapons or a ranged weapon.

Targets: One or two creatures

Attack: Strength vs. AC (melee; main weapon and off-hand weapon) or +6 vs. AC (ranged), two attacks

Hit: 1D12 damage per attack(ranged).

Encounter Powers

Elven Accuracy
With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves.

Encounter
Free Action Personal

Effect: Reroll an attack roll. Use the second roll, even if it’s lower.

Singular Shot

You single out a foe for a deadly attack.

Encounter Martial, Weapon
Standard Action Ranged weapon

Target: One creature

Attack: +6 vs. AC

Hit: 2D12 + 4 damage. If no creatures are adjacent to the target, the attack deals extra damage equal to your Wisdom modifier.

Daily Powers
Hunter's Bear Trap

A well-placed shot to the leg leaves your enemy hobbled and bleeding.

Daily Martial, Weapon
Standard Action Melee or Ranged weapon

Target: One creature

Attack: +4 vs. AC (melee) or +6 vs. AC (ranged)

Hit: 2[W] + 1 damage (melee) or 2D12 + 4 damage (ranged), and the target is slowed and takes ongoing 5 damage (save ends both).

Miss: Half damage, no ongoing damage, and the target is slowed until the end of your next turn.

Utility Power
-

Feats
Level 1: Weapon Proficiency (Greatbow),(bonus)Defensive Mobility

Skills
TRAINED SKILLS
Nature +10, Athletics +5, Acrobatics +8, Perception +10, Stealth +8

UNTRAINED SKILLS
Arcana, Bluff, Diplomacy, Dungeoneering +3, Endurance, Heal +3, History, Insight +3, Intimidate, Religion, Streetwise, Thievery +3

Equipment
Hide Armor, Adventurer's Kit, Greatbow, Arrows (120), Shortsword, Dagger,10 gp


Appearance: are 5'7" tall, Long brown hair to the neck, green eyes. silent and observing but with a temper

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renau1g

First Post
[sblock=ooc]
Updated CS attached[/sblock]

Age: 32
Height: 5'7"
Weight: 175 lbs
Hair: Long, Dark Brown
Eyes: Hazel
Skin: Light, brown fur

Appearance: Khellek is beginning to grow a "mane" of wild, unkempt hair. It is rather long, and with his stubbly beard and massive sideburns, frames his entire face. This mane is mostly black, although tiger-like "Stripes" of red twist through it. Khellek makes it a point to braid small strings and twine into his hair, although they soon fall out or are obscured by burrs.

Khellek's face definately has a feral cast to it. Spike is large for a shifter, with massive arms and that end in vestigial claws. He has two canine teeth that enlarge when he shifts. Khellek wears simple clothing, preferring a simple brown cloak made of wool that he typically uses to obscure his face.

Personality: Khellek is blunt. Those in polite society would call him rude, or uncouth. He does not mean to offend, but does not see the point of embellishing one's words. He detests lies and liars. He has gained control of his bestial side, but the thrill of the hunt and the challenge of a fight make his heart pound. When Khellek makes a promise, he keeps it and he expects others to do so also.

Background: Khellek was born in the Beastlands north of Darpur to a small tribe of shifters, who were doing their best to avoid being noticed by the slaver's and other beasts of that land, especially the kenku.

Seamus and Sylva Swift gave birth to Khellek early in their marriage. It was a proud day for the Swift clan, a clan with a long tradition of razorclaws and longteeth in their blood. Indeed, little Khellek appeared to have the longtooth gift, and all was good.

But a mere three years later, the pair gave birth again, to Siobhan. She did not manifest either gift, but instead, manifested the gift of Dreamsight. The Swift clan was shocked at this, and there was rumor of unfaithfulness and others of impure blood. The other shifters in the tribe, however, viewed this as a blessing Selune, sent to guide them.

Khellek, a young warrior like his father, found himself sticking up for his little sister while she was a kid. What friends he had beyond her were few, and he kept them close as well. He spent much of his time in the wilderness, often with his sister, trying to teach her what he could.

Seamus and Sylva were above most of the fray about Siobhan, though Seamus seemed blissfully ignorant of his daughter's gift. They spared no love for either child, and provided what they could when they could.

One night, Khellek awoke to a racket, and found the other tribesman trying to push their way past his father. They quickly overcame the lone shifter, and they burst into the small hut that Khellek shared with his sister. The tribesman demanded to see the female and were brandishing weapons. Khellek tried to stand in their way, but was also overwhelmed. When the others tore off the blanket from Siobhan's bed, there was nothing there, but a pile of rocks. They demanded to know where she was, but Khellek knew nothing. He suffered a severe beating at their hands and was left in a bloody mess. Crawling over to his bed, the young shifter found a piece of parchment wrapping a small symbol to Selune.

"The Moonmaiden warned me that it was time to move on, that they didn't understand my gift and would come for me. I've been sent on a quest for her and don't know if I will return, please keep this symbol safe and allow The Lady of Silver to guide your path"

Immediately, Khellek began to pack his belongings, including the mace and armour his father had lent him to practice his combat in, and proceeded to strike out on his own to find his beloved sister. When exhaustion overwhelmed him and he was forced to rest for the night, Khellek was given a vision of darkness overcoming the full moon, and great howls of pain from all manner of humanoids. When he awoke,one word was on his lips "Winterhaven". Khellek had never heard of this place before, but knew that he needed to find it. He spent the last two years tracking down the location of this place, and was now finally on his way there.
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Warriors of the Shadowfell: Official Treasury

GP: 98
SP: 101

Armor
Leather (4)
Hide (Begs Further Inspection)

Weapons
Spears (2)
Javelins (10)
Crossbows (2)
Bolts (40)
Short Swords (2)
 
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Leif

Adventurer
Hey, renau1g, did you see this?
 

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