Urklore said:Would anyone see it to overly game balancing to have lesser versions of the stat mod spells (such as Bull's Strength, Eagle's Splendor, etc) that where 1st level spells? They could add +2 to the stat for 1/minute a level.
Urklore said:Would anyone see it to overly game balancing to have lesser versions of the stat mod spells (such as Bull's Strength, Eagle's Splendor, etc) that where 1st level spells? They could add +2 to the stat for 1/minute a level.
TarionzCousin said:I want a Cantrip that adds +1 to 1 Stat for 1 round only. Sure, it would be almost completely useless, widely mocked on the boards, and never selected as one of your memorized spells. But, when the rare moment happens that the PC misses by a hair, and his odd-numbered stat falls just short of the needed bonus, the GM could say "Awwwww, if only you had memorized and cast (name of Cantrip)."
P.S. I think I'm kidding, I think....
TarionzCousin said:I want a Cantrip that adds +1 to 1 Stat for 1 round only. Sure, it would be almost completely useless, widely mocked on the boards, and never selected as one of your memorized spells. But, when the rare moment happens that the PC misses by a hair, and his odd-numbered stat falls just short of the needed bonus, the GM could say "Awwwww, if only you had memorized and cast (name of Cantrip)."
P.S. I think I'm kidding, I think....
Calf's Strength!greywulf said:Cow Strength? Calf Strength maybe?
Yeah, Guidance would do it, but it doesn't have the panache of "Kitten's Grace."SRD said:This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.