I've adapted this from my entry in the RPG.net thread, mainly by finding a place for it on the map! I've also added a description of the guildhall, and fleshed out the life of the guild members a bit more.
Drogo the Baldfaced and the Rustler's Guild
Hex 29.01
If you learn one thing sitting by the fire of the Sundial (25.04) late into the night, it's that there is no surer path into legend than thievery. Some of the tales are hard to argue with--the first Pirate Kings were indeed both pirates and kings--and others are impossible to believe--even if the Prince of Men was a thief, how could he steal knowledge of Law and Chaos from the Goddess of the Labyrinth? One legendary thief, however, is not only undoubtedly real, but is still out there robbing his way to fortune and dubious glory.
Real though Drogo the Baldfaced may be, some key details of his life are in dispute. Is he really a dwarf who cannot grow a beard due to an elven curse? Or is he truly the world's stoutest, strongest halfling? Since people can't even agree on his race, it's little wonder that his past is even murkier. Whether he was a beggar on the streets of the Gnomish Quarter, an excommunicated priest of the God of the City, an Assassin who was struck from the Order's rolls because his rates were too low, or a Freeholder who fled ruinous gambling debts, one thing is certain: he's stolen an astonishing number of Night Cattle.
Given the tendency of caravans to disappear the Welt Road, many thieves think that it should be fairly easy to steal some Night Cattle (26.04, et c.) and get rich selling them to cultists, as religious fanatics are willing to pay high prices without asking questions. However, the elven patrols show even less mercy to thieves than they do to caravaners, most caravans are ferociously well-guarded (Crossbow Harry (44.05) earned his sobriquet in the obvious manner), and whatever hunts below the log roads is happy to prey on anything that walks on two legs or four. Nonetheless, Drogo has stolen well over two hundred head of Night Cattle by his own hand. Barnabas Olmsted (31.03) has placed a substantial bounty on Drogo's head, and an Elf-Hunt has been searching for him for at least three years. The Priests of the City, fearing that Drogo's continued activity might make the Night Cattle trade untenable, have gone so far as to pledge that they will deliver anyone who tries to sell them stolen cattle to Olmsted (despite his elvish blood), but other cults may not nearly so scrupulous.
That wasn't enough for Drogo, so in the manner of successful thieves everywhere, he decided to start his own Guild. Somehow, he always finds out when someone new sells rustled Night Cattle near the City, something neither the Priests, the Olmsteds nor the Elf-Hunt have managed. Drogo always visits the thieves in person before the month is out. When he does, he tells them that he will let them continue rustling as long as they give him one gold piece in seven as tribute. There are many rumors about what rustlers who accept Drogo's terms receive in return for their membership, but strangely there isn't even the faintest whisper of what happens to those who refuse. Indeed, so far as anyone can tell, no one has ever refused to join the Rustlers Guild.
The Guildhall itself is on the northernmost border of the Lands of the Night Cattle, in a ruined keep abandoned by the Night Men some decades ago. The surrounding meadows have long ago given way to scrub, brambles and encroaching forest. Since moving in, Drogo and his Rustlers have replaced much of the rotted woodwork, and have covered gaps in the stone and drafty windows with curtains tanned night cattle hide. This extravagance impresses new guild members more than the beautiful elven tapestries and halfling-carved furniture that decorates the main hall. It is rumored that one benefit of membership is that guild members may claim a right of hospitality for three days and three nights each time they come to pay their guild dues, but then Drogo will turn them out to keep from being eaten out of house and home.
Despite the proximity of the Guildhall to the meadows where the Night Cattle graze, no Rustler is permitted to take cattle from anywhere but the Welt Road. Whether this is simply to direct attention away from Drogo's sanctuary, or if there is a deeper reason, is a matter of speculation for guild members, but no one has ever had any interest in discovering what will happen if they disobey Drogo's instructions in this. It's as inconceivable as not paying your full dues, or staying to dine at Drogo's expense for a fourth night.
Hooks:
- Is Guild membership worth it? Surely it's more than a bed in a drafty old castle and some venison. Why doesn't anyone turn Drogo down? The best way to find out is to get to pilfering cows!
- Why are the Guild members so obedient to Drogo? They are thieves after all, often the worst scum and murderers. Is it fear, some sort of compulsion, or genuine loyalty.
- What's Drogo's background? How does he steal so many cattle? Does he just have contacts with the most unsavory religious groups, or has he figured out a way to remove brands and even arcane marks?