SnowleopardVK
First Post
[MENTION=55680]Daztur[/MENTION]: Just noticed that on the map itself you seem to have put the warbling coast and saltwood (hexes 01.06 and 01.07) on the spaces for hexes 00.06 and 00.07. Just letting you know.
Anyways...
Hex 04.08: The Plains of Dogtur (And the settlement Dogtur)
(Plains, Settlement)
The long yellow grass of this wide expanse of plains moves lazily in the wind and hides the presence of the multitude of wild dogs that live in the area. The dogs make these plains a dangerous place for most common people, but there are some who have adapted. The nomadic people of the plains live in a mobile village called Dogtur, and capture and train the wild dogs of the plains to serve as hunters, guardians, and faithful companions.
The people of Dogtur only ever remain in one place for a few weeks at a time, picking up their village and moving according to some unknown pattern understood only by the local shamans, though always staying in the same general location, known as the Plains of Dogtur. The do this partly out of a mistrust of outsiders, and anyone not of their home is likely to be met by a ring of posts surrounding their village, each with a guard dog tied to it and warriors standing ready. Those few outsiders who have been allowed in to the town don't often understand why, but describe it as a surprisingly peaceful place for a town with such strong warriors that move about in such dangerous terrain. Most are not granted access a second time however, and some have met their end from this unexpected hostility.
Hooks:
- How do the people of the town decide when to move, and where to go?
- Why are there so many wild dogs here? How do they manage to thrive in a territory that can't possibly be large enough to support their number?
- The people of Dogtur are welcoming you with open arms! This is a rare occasion... What could they possibly want?
Anyways...
Hex 04.08: The Plains of Dogtur (And the settlement Dogtur)
(Plains, Settlement)
The long yellow grass of this wide expanse of plains moves lazily in the wind and hides the presence of the multitude of wild dogs that live in the area. The dogs make these plains a dangerous place for most common people, but there are some who have adapted. The nomadic people of the plains live in a mobile village called Dogtur, and capture and train the wild dogs of the plains to serve as hunters, guardians, and faithful companions.
The people of Dogtur only ever remain in one place for a few weeks at a time, picking up their village and moving according to some unknown pattern understood only by the local shamans, though always staying in the same general location, known as the Plains of Dogtur. The do this partly out of a mistrust of outsiders, and anyone not of their home is likely to be met by a ring of posts surrounding their village, each with a guard dog tied to it and warriors standing ready. Those few outsiders who have been allowed in to the town don't often understand why, but describe it as a surprisingly peaceful place for a town with such strong warriors that move about in such dangerous terrain. Most are not granted access a second time however, and some have met their end from this unexpected hostility.
Hooks:
- How do the people of the town decide when to move, and where to go?
- Why are there so many wild dogs here? How do they manage to thrive in a territory that can't possibly be large enough to support their number?
- The people of Dogtur are welcoming you with open arms! This is a rare occasion... What could they possibly want?