Tony Vargas
Legend
Sure, away from it. ;P5E has patterns and you can see where they were going with balance.
Too busy running it.The problem with some of the warlord fans is IDK if they actually play 5E.
The sorcerer is arguably the least versatile full caster, and, that's not all haste does, and even so, even for it that'd be a waste.FOr example the at will attack granting thing I covered earlier and its roughly equivalent to a level 10 Sorcerer devoting all their resources to spamming haste all of the time (and thats all they do)
I think you mean a save penalty, like Help or Hinder? Saves don't mean the same thing, of course.And if you do want the ability to manipulate saves which is a magical ability and very limited (2/day)
The obvious problem you're having here is that you can't stop thinking that only casters are permitted flexibility, that w/o magic, a class can only be allowed a couple of hard-wired tricks. That kind of limited thinking will never produce a viable class.and have at will action granting and have some healing and have gambits I think that more or less the problem. How many abilities do you want stacked on the class.
Ah, the Heart Noble. Oh, but it's a 10th level Sorcerer casting haste all day for free!I have tested at will action granting in 5E with the noble. IN the right party its broken in the wrong party its fairly weak which makes the class itself weak as that is all that sublclass has been built to do by Moonsong.
Seriously, your own experience neatly disproves your diatribe.
And, we've had an insight into how 5e balances things like this, exactly this, in fact, and it's by ignoring the extremes you're obsessing over.
AFAICT it's off the table in 5e. Healing's a daily resource - presumably because of day-length issues.At will healing is a problem
But the class that did that, you playtested and found weak. It's really not much of an issue. And, y'know, haste is just one action, then concentration, you're free to do whatever. Action-granting, that action is gone, each round.at will attack granting is a problem (comparable to a level 10 sorcerer just doing that and cantrip spam)
Yes, how is that different from any other support class? I mean other than the likelihood that gambits won't have nearly the breadth or power of spells.the warlord can still fight, presumably heal and have gambits,
Bane is a 1st level spell that penalizes saves.Manipulating saves, very powerful ability does exist in game
Meh, dailies have never made oodles of sense, they're more a D&Dism than a genre bit or realism/immersion mechanic. 5e makes heavy use of them, and, it seems healing has to work on that kind of reasource, so that's kinda locked in. If it must have a daily resource pool for healing, might as well make it flexible, opening up a viable range of support and other options...Daily effects on Warlords do not make to much sense .
Last edited: