DonAdam
Explorer
While DM's do control how much XP they give out, it is still meaningful to discuss the system as presented in the core rules, not as giving a number of sessions per levelling but rather as giving a number of encounters of X difficulty (as pointed out above).
In regards to that system, I find it too fast. This is purely a question of preference, but it still means something in that I am judging the system as written. However, I find XP themselves to be a headache, so I do the "you level when I say" thing.
One area in which it is not simply a question of preference but something actually problematic is in the conversion of old adventures, which used an exponential experience progression. Characters level too much in the middle of adventures.
A math professor friend worked out an equation that gives a pretty good approximation of the 1e experience charts: divide experience gained by the square root of the character's level.
In regards to that system, I find it too fast. This is purely a question of preference, but it still means something in that I am judging the system as written. However, I find XP themselves to be a headache, so I do the "you level when I say" thing.
One area in which it is not simply a question of preference but something actually problematic is in the conversion of old adventures, which used an exponential experience progression. Characters level too much in the middle of adventures.
A math professor friend worked out an equation that gives a pretty good approximation of the 1e experience charts: divide experience gained by the square root of the character's level.