LG vs. CN: Chaotic Neutral Advances!

Infiniti2000

First Post
K1 moves to 45n105e, around the storm. K2 moves to 45n115e around the storm.

Fang will flap around, ending up at 50n80e80z heading north and tail slap Shimmy.
 

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Gansk

Explorer
Fang does not make contact (41%).

Shimmy:[sblock]You bleed for 4 damage, then heal for 24 hp. You have 197 hp left and the bleeding stops.[/sblock]

Fang:[sblock]You hear something cast a spell, then fly down to 25N10E40Z. The K's hear flapping to the west.[/sblock]

Fang heals to 209 hp and starts round 35.
 

Infiniti2000

First Post
Oh for crying out loud! :mad:

Fang yells out, "Move south and east."

K1 moves to 15n55e. K2 moves to 15n65e.

Fang flaps around to 45n10e80z and swings his big ole tail down on Shimmy. (I presume Shimmy's body reaches up to the 50z voxel.)
 

Gansk

Explorer
Hey, I learned a new word (voxel)! :cool:

Another swing and miss (45%)! My percentile dice are cursed right now.

Fang hears some flapping, then a cone of fire descends on K1 and K2. Neither dodges (highest Ref save 22). Both take 95-10 fire damage and disappear.

Shimmy:[sblock]You can breathe again in round 37.[/sblock]

Fang:[sblock]You hear Shimmy land and move to 5N50E.[/sblock]

Fang heals to 211 hp and starts round 36.
 

Infiniti2000

First Post
OOC: Are we at a draw situation yet? If not . . .

Fang flies to 30n50e, via a northerly low altitude track so as not to provoke any sort of unforeseen (get it?) incidents, and attacks with his tail just 'afore landin'.
 


Greybar

No Trouble at All
Q. No posts since last year? What's this Greybar guy doing, anyway?
A. Working, trying to sell our house, being a dad, visiting family - all the usual excuses

Anyway, glad I queued up the moves with Gansk - that works well when you have the initiative, so to speak....

Shimmy will:
[sblock]
Fly off to 75n90e60z and do another Cure Moderate
[/sblock]

And working notes:
[sblock]
Remaining Buffs:
* Shield of Faith (L1), +3 deflection AC (thru Round 101)
* Prot from Evil (L1) - mostly in case of summoned evils (thru Round 101)
* Cat's Grace (L2), +4 Dex (thru Round 101)
* Prot from Energy - Cold (L3) 86 pts left (thru Round 101)
* Prot from Energy - Sonic (L3) 110 pts (thru Round 101)
* Prot from Energy - Electricity (L3) 110 pts (thru Round 101)
* Greater Invisibility (L4) - (thru Round 43)
* True Seeing (L5) (thru Round 140)
SLA: bless (1 used)

Leaves: Spells (CL11): 6/6/4/2/5/3
0 - arcane mark, detect magic, flare, guidance, light, mage hand, mending, prestidgitation, read magic
1 - magic missile, protection from evil, shield of faith, true strike, unseen servant
2 - augury, cat's grace, cure moderate wounds, fog cloud, whispering wind
3 - dispel magic, protection from energy, searing light, suggestion
4 - dismissal, ice storm, greater invisibility
5 - cone of cold, true seeing
[/sblock]
 

Gansk

Explorer
Shimmy:[sblock]You heal 19 hp and have 216 hp.[/sblock]

Fang:[sblock]You hear flapping at 75N90E60Z.[/sblock]

Fang heals to 213 hp and starts round 37.
 


Gansk

Explorer
The tail makes contact (rolled 51, 81%)! A draw is narrowly avoided!

Shimmy:[sblock]You take 38 damage and have 178 hp left.[/sblock]

Shimmy is not tripped (31 vs. 37). His turn in round 37.
 

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