Li Shenron
Legend
Frankly it's quite irritating to read many of the responses here telling [MENTION=48518]Skyscraper[/MENTION] not to do what he wants. If you disagree with the premise, you're just wasting his time...
To me it seems quite clear what he wants: he doesn't want the idea of infinite spells resources in his game. It's not about balance or realism or whatever, it's just about the simple idea that he wants spells to be a limited resources, and by the 5e rules they are not, because of cantrips and rituals (but the latter are more scarce, less frequently used, and at least the required time mitigates the problem). It's got nothing to do with other ideas under the "low-magic" umbrella, such as how many casters are in the world, so changing that will have no effect on his current issue.
Personally I liked the 1st suggestion by [MENTION=45197]pming[/MENTION]: enforce the cantrip's required material components (you need to check tho, if there are cantrips which don't require any). This idea will not introduce a hard daily limit (so in terms of balance, it's very possible that it won't make much difference, especially if you allow the PCs to easily gather those ingredients back), but in terms of feeling it will help a lot, because cantrips just won't feel unlimited. The DM will have the option to dial on the availability of the ingredients if she feels that a particular cantrip is been overused.
Another, more radical approach, is to just remove cantrips from the game, or make them count as 1st level spells and use slots. This does hurt the balance of spellcasters classes, so some compensation is needed, for example a bonus feat (if your game uses feats). You can of course also consider a less radical middle ground, like a daily limit of "slot-free" cantrips followed by requiring slots.
To me it seems quite clear what he wants: he doesn't want the idea of infinite spells resources in his game. It's not about balance or realism or whatever, it's just about the simple idea that he wants spells to be a limited resources, and by the 5e rules they are not, because of cantrips and rituals (but the latter are more scarce, less frequently used, and at least the required time mitigates the problem). It's got nothing to do with other ideas under the "low-magic" umbrella, such as how many casters are in the world, so changing that will have no effect on his current issue.
Personally I liked the 1st suggestion by [MENTION=45197]pming[/MENTION]: enforce the cantrip's required material components (you need to check tho, if there are cantrips which don't require any). This idea will not introduce a hard daily limit (so in terms of balance, it's very possible that it won't make much difference, especially if you allow the PCs to easily gather those ingredients back), but in terms of feeling it will help a lot, because cantrips just won't feel unlimited. The DM will have the option to dial on the availability of the ingredients if she feels that a particular cantrip is been overused.
Another, more radical approach, is to just remove cantrips from the game, or make them count as 1st level spells and use slots. This does hurt the balance of spellcasters classes, so some compensation is needed, for example a bonus feat (if your game uses feats). You can of course also consider a less radical middle ground, like a daily limit of "slot-free" cantrips followed by requiring slots.