Mouseferatu
Hero
October 16, 2006. For immediate release and dissemination.
It’s been a while, and for that we apologize, but Lion's Den Press is back with a vengeance. No, we're not dead--but with our latest offering, someone else very well might be.
Of all the classic fantasy gaming archetypes, the assassin is arguably the hardest to get right in a role-playing setting. You wouldn't think that it would be. It's a pretty straightforward concept, after all. Killer for hire, with skills to match. But the fact is, there's a reason that no single version of the class has met with truly widespread acceptance in the current edition of the game: Everyone's got their own idea of what an assassin class should be. Is it a precision killer, striking from the shadows like the Japanese ninja? A murderer who wields blade and spell with equal faculty? A brutal thug slitting throats in a filthy alley?
How about all of the above? We at Lion's Den are particularly proud to unveil The Assassin, our own take on this iconic killer.
We've chosen to take a different tack. Rather than focus on one specific view of the assassin, we've created a class that can incorporate numerous archetypes. Through the use of a path system--not unlike the choice a ranger must make between archery and two-weapon fighting, but rather more elaborate--we can present to you a single class capable of portraying no fewer that seven different and distinct concepts of "assassin."
So dive in, take a good look. But don't tell anyone what you’ve seen. Most assassins don’t much care for snitches...
Classes of Legend: The Assassin was written by Lion's Den co-founder Ari Marmell, and illustrated by Beth Trott. For more Lion's Den Press products, visit our website at www.lionsdenpress.com.
It’s been a while, and for that we apologize, but Lion's Den Press is back with a vengeance. No, we're not dead--but with our latest offering, someone else very well might be.
Of all the classic fantasy gaming archetypes, the assassin is arguably the hardest to get right in a role-playing setting. You wouldn't think that it would be. It's a pretty straightforward concept, after all. Killer for hire, with skills to match. But the fact is, there's a reason that no single version of the class has met with truly widespread acceptance in the current edition of the game: Everyone's got their own idea of what an assassin class should be. Is it a precision killer, striking from the shadows like the Japanese ninja? A murderer who wields blade and spell with equal faculty? A brutal thug slitting throats in a filthy alley?
How about all of the above? We at Lion's Den are particularly proud to unveil The Assassin, our own take on this iconic killer.
We've chosen to take a different tack. Rather than focus on one specific view of the assassin, we've created a class that can incorporate numerous archetypes. Through the use of a path system--not unlike the choice a ranger must make between archery and two-weapon fighting, but rather more elaborate--we can present to you a single class capable of portraying no fewer that seven different and distinct concepts of "assassin."
So dive in, take a good look. But don't tell anyone what you’ve seen. Most assassins don’t much care for snitches...
Classes of Legend: The Assassin was written by Lion's Den co-founder Ari Marmell, and illustrated by Beth Trott. For more Lion's Den Press products, visit our website at www.lionsdenpress.com.