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[Living Pathfinder] Little Rock of Horrors


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Lord_camulus

First Post
Mariah begins transforming once more her golden halo as bright as ever. She cries out to the goddess for guidance to help defeat the vile plant.

OOC: Cast guidance on self
 

GlassEye

Adventurer
Round One

Ashleigh sees the fire from Heinrichs spell drip off the vine without damaging it and she pauses uncertainly: her inner demons urge her to burn it but she suspects her fires may not aid her here. Vital seconds pass while Ashleigh tries to decide an effective course of action during which Mariah calls upon the Queen of Wisdom for assistance and feels a whisper touch of Erwahai's power in response. Pari wriggles his way free of the grasping vines while Tagaiwi snaps and claws ineffectually at the vine. Heinrich casts his defensive magics in his strongly accented Common and Garnet swings her heavy axe at the vine but only succeeds at striking sparks from the wall of the lighthouse.

Again vines whip out, this time towards the dwarven fighter but the metal scales of her armor protect Garnet from the stinging vines.

Ready for ROUND TWO. Ashleigh is up but everyone can post actions.

[sblock=OOC]
Initiative order/Current hit points
Code:
[U]Character         AC  HP  InHand/Condition[/U]
Ashleigh          16   [color=yellow]5[/color]   none/delaying
Mariah            15   8   bow/none
Pari              17  [color=yellow]13[/color]   scythe/none
Tagaiwi           14  17   ----/none 
Heinrich          12   6   dagger/none
Garnet            19  12   waraxe & shield/none 
Young Vine        16   ?   ----/none
[/sblock]
 
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mfloyd3

Explorer
Garnet circles through the waving vines, seeking an opening. Abruptly she lunges, throwing her shield against a tangle of vines even as she strikes again at one of the larger tendrils with her axe.
 


Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
A moment of thought and Heirrich takes his hand in a grasping action and he concentrates.

An invisble force of a hand tries to reach through the vines and open the door.

Mage hand to open latch.

OOC: maybe we can bypass the vines with the door open.
 

GlassEye

Adventurer
[sblock=OOC]I don't believe Mage Hand allows for manipulation of objects beyond movement. Also the latch is part of the door which weighs more than 5 lbs.
You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell’s range.
[/sblock]
 
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GlassEye

Adventurer
Heinrich (and the others) hears the distinctive 'clunk' of a latch disengaging...

[sblock=OOC]Upon consideration and consultation with another DM I've decided to go ahead and allow the Mage Hand spell to open the latch. The door, however, is too heavy for the spell to move. Heinrich will need to concentrate on the spell to keep the latch from re-closing until someone can push the door open.[/sblock]
 
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