Base Frame work for the wiki is up.
We will also probably want to start a Tavern Thread for characters to interact with other characters while waiting for a DM and an adventure. If we want to use the Hoan system as the jumping point, it should probably exist there. What should we call it?
Also, lets look at the
Living Eberron page for some of the really basic rules and stuff like player and DM rewards.
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1) This is a rule on the Living Eberron character creation page. Players may not have more than one character to start with.
Sounds good to me.
Also, every time a character levels, the character has to be approved again by a judge. I think this one will lead to judge burnout. I like the RPGA's honor system, and would put this in the hands of the GM for the final yes/no your character can play in the game.
I like this, in theory. I think GMs should go over the sheet at the end of the adventure, and then Judges can rubber stamp it once the major stuff is done. Judges should be involved where possible.
2) How do we handle death of a character?
good question. I know it'd suck to lose a 7th level character, if you had to start at 1st again. The issue is that dinging that character alive again destroys immersion.
How about this: they make a character of the same level as the one that died, but with only starting 1st level gold. If the adventure calls for a ship, it's a rental they can pay off with adventure gold (that is, if the other PCs have ships for that adventure).
The point is that you want a character of a level that allows them to re-join their higher-level friends (like for Turtledome!, I'd want to have a character I could use with the other players I've been hanging out with, rather than just starting at 1st with new people I might not click with as well).
If a PC dies, we need to respect that. GMs have resources to allow "heroic recovery", like second wind and suchnot. Heck, who says a friendly NPC can't find the dead guy and put them in a bacta tank? However, the movies are chock full of character deaths (Obiwan, QuiGon, that ewok that time, and theoretically Lando in the Falcon would have died if that last shot escaping the explosion hadn't been so awesome; Han in Carbonite could be considered "death" in a sense). That's not a bad thing.
3) If we will not be using the destiny system presented in the main book, I would like to point out the background system that was presented in the Rebellion book. Basically depending on the background chosen by the player, the character gets a free language training, skill training, or a minor special ability that seems to be on par with a talent from the class trees.
I just figured the Destiny system was a powerful tool for killing the BBEG fast. I don't mind backgrounds, but we should hand pick them. They're a way for us to personalize the setting, if we have a list from Haon.
4) I can be a judge, but let me ask this then. If I am a judge myself, does another judge have to approve my work? I would say yes, to make sure that I am not being too abusive to the system or the players. Sometimes it is best to just have someone else look at the work for their opinion.
of course! Judge not lest ye be judged, right? no, different context?
Anyway, yeah. I already have mine going, and I saw your stuff, but for the next adventure I'll totally be putting in a character for approval. Don't know what it'll be yet, though.
and I can send off the adventure notes I have once I type them...