Kylara
First Post
Removal of tactical movement/combat for one, to get the speed a person moves in a round/move action/double move, you need to do a math formula, not particularly hard, but no where near as user friendly as each rank adding 5 feet. Now, its a progression chart in MPH, and you buy the rank of the power to get an MPH speed and do the formula.
The problem I have with that is that the progression tables (and powers in general) have rather large gaps. Here is an example, each rank of Extended senses multiplies your sense range by 10, default range is 10. First rank, 100 feet, 2nd rank, 1000 feet, etc. What if I only want 500 feet?
Another example, Deflect costs 1 PP a rank if it can only deflect 1 type of ranged attack: (Slow Projectile, Fast Projectile, Energy, Mental), at 2pp a rank it deflects all non-mental attacks, and at 3pp a rank, it deflects everything. Ok, I want to deflect all physical attacks, meaning it must be the 2pp/rank version; However, 2pp a rank buys energy attacks too, if I flaw it to remove energy attacks, its cost is somewhere above 1pp/rank, but below 2pp/rank. Because of the ways its set up, there is a lot of GM FIAT in character creation, determining just how big a cost break any given thing can be.
The problem I have with that is that the progression tables (and powers in general) have rather large gaps. Here is an example, each rank of Extended senses multiplies your sense range by 10, default range is 10. First rank, 100 feet, 2nd rank, 1000 feet, etc. What if I only want 500 feet?
Another example, Deflect costs 1 PP a rank if it can only deflect 1 type of ranged attack: (Slow Projectile, Fast Projectile, Energy, Mental), at 2pp a rank it deflects all non-mental attacks, and at 3pp a rank, it deflects everything. Ok, I want to deflect all physical attacks, meaning it must be the 2pp/rank version; However, 2pp a rank buys energy attacks too, if I flaw it to remove energy attacks, its cost is somewhere above 1pp/rank, but below 2pp/rank. Because of the ways its set up, there is a lot of GM FIAT in character creation, determining just how big a cost break any given thing can be.