Herzog
Adventurer
I've got a player in my party with a lvl 10 rogue who just levelled to lvl 11.
This character was originally created using Rules Cyclopedia D&D rules,
and later converted to 3.5
Because of several decisions made on character creation, she's got a rather strange set of stats for a rogue, among which are a Dex of 10 and a CHA en WIS of 17.
She's looking into getting more out of her high CHA en WIS, preferrably withoug loosing out too much on her rogue (Sneak Attack mostly) progression.
For now, our first ideas were to add levels of Warlock, Warmage or Sorcerer, but we got kind of stuck on the exact progression (maybe taking advantage of prestige classes) and postponed the decision for now. (we won't be playing for a couple of months, so we have the time to think it over)
Restrictions: No ToB, No skilltricks.
Build info:
Alignment: CN
STR 14
DEX 10
CON 12
INT 13
WIS 17
CHA 17
Feats: Zen Archery, Point Blank Shot, Precise Shot, Combat Expertise, Improved Initiative, Improved Feint
Skills: Appraise: 6; Bluff: 6; Climb: 6; Craft (Drawing): 3; Craft (Poison): 3; Decipher Script: 6; Diplomacy: 10; Disable Device: 2; Escape Artist: 2; Gather Information: 6; Hide: 12; Listen: 10; Move Silently: 12; Open Lock: 4; Perform (Act): 4; Search: 6; Sense Motive: 4; Sleight of Hand: 4; Spot: 10; Tumble: 6; Use Magic Device: 6; Use Rope: 2;
Any ideas/suggestions?
This character was originally created using Rules Cyclopedia D&D rules,
and later converted to 3.5
Because of several decisions made on character creation, she's got a rather strange set of stats for a rogue, among which are a Dex of 10 and a CHA en WIS of 17.
She's looking into getting more out of her high CHA en WIS, preferrably withoug loosing out too much on her rogue (Sneak Attack mostly) progression.
For now, our first ideas were to add levels of Warlock, Warmage or Sorcerer, but we got kind of stuck on the exact progression (maybe taking advantage of prestige classes) and postponed the decision for now. (we won't be playing for a couple of months, so we have the time to think it over)
Restrictions: No ToB, No skilltricks.
Build info:
Alignment: CN
STR 14
DEX 10
CON 12
INT 13
WIS 17
CHA 17
Feats: Zen Archery, Point Blank Shot, Precise Shot, Combat Expertise, Improved Initiative, Improved Feint
Skills: Appraise: 6; Bluff: 6; Climb: 6; Craft (Drawing): 3; Craft (Poison): 3; Decipher Script: 6; Diplomacy: 10; Disable Device: 2; Escape Artist: 2; Gather Information: 6; Hide: 12; Listen: 10; Move Silently: 12; Open Lock: 4; Perform (Act): 4; Search: 6; Sense Motive: 4; Sleight of Hand: 4; Spot: 10; Tumble: 6; Use Magic Device: 6; Use Rope: 2;
Any ideas/suggestions?
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