Here's a character sheet for Al's game-stats, as an example. A lot of this should look familiar (ability scores, skills, and saves except Toughness (Toughness saves are similar to Hit Points--I'll explain them later) Some of the feats are likely familiar too. The powers listed there are basically his alchemy, his attack with weapons he transmutes, and then the armour thing mentioned above. Al is quite possibly the simplest character to play--think of things that Ed did in the show (or Al, the few times he did transmutations), and Al can probably do something like that too. For more exotic effects that didn't come up often, he may have to use Extra Effort or a Hero Point (Extra Effort lets you use your power for something a bit different than usual, or to take an extra action, but the price is that you become fatigued. Hero points are earned for fun RPing and complications, and they let you do cool things as well). Basically, you would normally just say what you were doing, and if it was something nonstandard, I would tell you if it would take Extra Effort or a HP. I tried to get all the characters the abilities they used often without needing Extra Effort (for instance--Psiren has all the abilities necessary to reproduce in game terms the scene where Ed grabs her and they fall, and she then distracts him with his inappropriate hand placement and shoots out cards that pin him to the ground).
[SBLOCK=Al]Alphonse Elric (150)
Abilities (22)
Str 14
Dex 16
Con 18
Int 18
Wis 8
Cha 14
Combat (36)
Attack +10 (20 points)
Defense +12 (16 points)
Saves (19)
Fort +10 (6 pts)
Ref +9 (6 pts)
Will +8 (9 pts)
Toughness +8
Skills (8)
Acrobatics +13 (10 ranks)
Diplomacy +6 (4 ranks)
Knowledge (Alchemy) +15 (12 ranks)
Notice +5 (6 ranks)
Search +6 (2 ranks)
Stealth +5 (2 ranks)
Feats (15)
Accurate Attack
Alchemical Ritualist
All-Out Attack
Dodge Focusx4
Defensive Attack
Defensive Roll x4
Evasion
Interpose
Uncanny Dodge
Powers (50)
Alchemy 8 (Transform 5per with Touch, Full-Round, and Limited (Equivalent Exchange) flaws and Continuous extra) (24 pts)
Alternate: Complex Transmutation Circle (takes longer, gain more ranks in Alchemy) (1 pt)
Alternate: 'Slap' Alchemy--Metal and Stone 8 (Transform 3per with Touch and Limited (Equivalent Exchange) flaws and Move Action (Circle completed by clapping hands together) and Continuous extras) (1 pt)
Alternate: 'Slap' Alchemical Attack I (Blast 10, Area, Standard Action (Circle completed by clapping hands together), Limited (Equivalent Exchange) Shapeable, Indirect) (1 pt)
Alternate: 'Slap' Alchemical Attack II (Blast 10, Autofire, Standard Action (Circle completed by clapping hands together), Limited (Equivalent Exchange), Indirect) (1 pt)
Alternate: 'Slap' Stone Blockade (Deflect 10, All Ranged Attacks, any target nearby, Limited (Equivalent Exchange), Standard Action (Circle completed by clapping hands together)) (1 pt)
Strike 8 (Transmuted Weapons--requires Move Action to Conjure) (6)
Soul Link--Metal Armour: Summon Minion 5 (Progression 3, Mental Link, Sacrifice) (15 pts) [/SBLOCK]