thom_likes_gaming
Explorer
Hi there,
our on-again-off-again group of gamers has finally found the right combinateion of players to set up a regular RP slot. So, we're sitting here with sharacters of 3rd level (or 4th, as I could have them level for the last module I ran them through) and after so far playing single modules with alternating GMs we're now ready for a dedicated campaign.
But: I can't find any published campaigns out there that seem to fit. I've look at the Rise of the Drow from AAW, and while the level range would work perfectly, I'm not sure I'm totally digging the material (NO slam on J Nelson here, personal oppinion). Any pointers as to something that would work?
As a GM, I'm ok improvising, but I buy published material to have stuff already thought through and fleshed out (yes, I'm lazy that way). I plain LOVE the way Paizo does stuff in their APs, that works perfectly for me. And, while I'd be dead ok GMin something like Dungeonadays mega-dungeon, the group has veto'd that and would rather have something (they feel to be) more involving.
I would LOVE to run Zeitgeist, but as the characters have already "lived" in a more classical world, I'm not sure the transition would work too well. I faintly recall that inte-planar travel doesn't work in the ZG setting, so I wouldn't much care to play the Deus-Ex-Machina card and just transwarp them there.
In general: How viable is the idea to start something like ZG or War of the Burning Skies at a higher level? Would I just let them cruise through the early stuff (maybe tightening the screws on them here or there) and the real fun begins when the campaign "catches up" in level with them?
So... lots of jumbled thoughts, thus the plea for help and input.
our on-again-off-again group of gamers has finally found the right combinateion of players to set up a regular RP slot. So, we're sitting here with sharacters of 3rd level (or 4th, as I could have them level for the last module I ran them through) and after so far playing single modules with alternating GMs we're now ready for a dedicated campaign.
But: I can't find any published campaigns out there that seem to fit. I've look at the Rise of the Drow from AAW, and while the level range would work perfectly, I'm not sure I'm totally digging the material (NO slam on J Nelson here, personal oppinion). Any pointers as to something that would work?
As a GM, I'm ok improvising, but I buy published material to have stuff already thought through and fleshed out (yes, I'm lazy that way). I plain LOVE the way Paizo does stuff in their APs, that works perfectly for me. And, while I'd be dead ok GMin something like Dungeonadays mega-dungeon, the group has veto'd that and would rather have something (they feel to be) more involving.
I would LOVE to run Zeitgeist, but as the characters have already "lived" in a more classical world, I'm not sure the transition would work too well. I faintly recall that inte-planar travel doesn't work in the ZG setting, so I wouldn't much care to play the Deus-Ex-Machina card and just transwarp them there.
In general: How viable is the idea to start something like ZG or War of the Burning Skies at a higher level? Would I just let them cruise through the early stuff (maybe tightening the screws on them here or there) and the real fun begins when the campaign "catches up" in level with them?
So... lots of jumbled thoughts, thus the plea for help and input.