Ginnel
Explorer
I ran a 4th edition game the other night total improv and lots of fun.
One addition I think that helped alot with my group was that as well as power cards they had an extra card too which I wrote for them which basically went.
:Schnee the Necromancer, you are a vile necromancer capable of manipulating dead flesh and bones with magical powers and rituals if you want to do anything along these lines blag the DM.
:Meep the Werekobold, you are nimble and quick an expert climber in your lycanthrope form and more than competent with the set of Thieves Tools you carry on your person when in kobold form, anything you want to do along these lines blag the DM.
Everyone got one of these according to how they presented the character to me and how they wanted it to play, it took the characters minds away from just using powers all the time and really added to the roleplay and theme of the characters and if I ever run a campaign I will be making it abundently clear that I want improvisation of the same order.
Examples, the necromancer got extremely inventive creating zombie eyes and looking through them, making a bone throne which moved with skeletal legs same speed as a horse, the blue was randomly melting groups of animals brains out which the necromancer animated, the carcass (a savage tarzan wannabe) announced several death defying leaps onto enemies which I allowed him to make a charge with an at will attack from a height.
I think it made a real difference to the game especially with those players not so quick to improvise normally, those who spend minutes looking through their sheets and cards for what their powers/abilities say they can do rather than just doing what their characters would.
One addition I think that helped alot with my group was that as well as power cards they had an extra card too which I wrote for them which basically went.
:Schnee the Necromancer, you are a vile necromancer capable of manipulating dead flesh and bones with magical powers and rituals if you want to do anything along these lines blag the DM.
:Meep the Werekobold, you are nimble and quick an expert climber in your lycanthrope form and more than competent with the set of Thieves Tools you carry on your person when in kobold form, anything you want to do along these lines blag the DM.
Everyone got one of these according to how they presented the character to me and how they wanted it to play, it took the characters minds away from just using powers all the time and really added to the roleplay and theme of the characters and if I ever run a campaign I will be making it abundently clear that I want improvisation of the same order.
Examples, the necromancer got extremely inventive creating zombie eyes and looking through them, making a bone throne which moved with skeletal legs same speed as a horse, the blue was randomly melting groups of animals brains out which the necromancer animated, the carcass (a savage tarzan wannabe) announced several death defying leaps onto enemies which I allowed him to make a charge with an at will attack from a height.
I think it made a real difference to the game especially with those players not so quick to improvise normally, those who spend minutes looking through their sheets and cards for what their powers/abilities say they can do rather than just doing what their characters would.