By chance, are you Forrester's DM? Or a player at his table?They didn't. Forrester is misremembering.
I'd be curious about your observations too.
By chance, are you Forrester's DM? Or a player at his table?They didn't. Forrester is misremembering.
By chance, are you Forrester's DM? Or a player at his table?
I'd be curious about your observations too.
That was a problem during playtesting... It's not anymore.
To wit:
"On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn."
If the bad guys run far enough away so that the paladin can't hit them with a ranged attack, the divine challenge will wear off.
You really don't get it, do you? This isn't a conversation about DM tactics.
(One idea that a friend of mine had was to allow each creature with an encounter-power the ability to recharge that power on a '6'. I like this - a lot.)
The other option is that monsters hold back using their encounter powers early . . . I'm not sure that tactically that necessarily makes sense. It's obviously situation-specific, but I don't even have a feel for even roughly what percentage of situations it would be a good idea.
Forrester: You're spot-on with your observations.
I've DM'd around 15 5-6 hour sessions for my group so far and I can tell you from pure play experience that if you as a DM get off the ball even a little bit, the situation you describe is extremely common, ie the "combat that should have been over half an hour ago but looks like it will go on a half hour more".
So long as attrition was possible, even a relatively simple battle could have important consequences later. Thus, each round of a battle, even if you were certain that you were going to win could be important, thereby sustaining tension.
How is that any different? Just substitute healing surges for hit points and it's the exact same thing.