I'm reading through the Audit portion of Digging for Lies, and am curious how to handle Lorcan Kell. Specifically, my concern is if he's going to be important in subsequent adventures?
My group brought him in during the end of Dying Skyseer, and he walked due to lack of direct evidence. However, I feel like if the PCs find out he's screwing with them again, they may resort to taking him out directly.
My group brought him in during the end of Dying Skyseer, and he walked due to lack of direct evidence. However, I feel like if the PCs find out he's screwing with them again, they may resort to taking him out directly.