akbearfoot
First Post
I second the opinion that Arcane Trickster is really really NOT broken. Especially so if you actually play it from the beginning through all those sucktastic levels where you are FAR less powerful than a straight class character.
It's just like all the other dual-style progression PrCs...they LOOK really strong on paper. However like all the rest of those classes, the delayed spell progression hurts their power tremendously.
Sorry, didn't mean to derail. To the OP...it sounds like the role-playing will be much harder than the actual game-play. Using savage species plus the incarnum stuff implies the DM allows a lot of lattitude. Which is probably good because the squid-man is chaotic evil and eats brains.
Druids are good at melee(and everything else too), dont know what incarnum-a-thingies do, wizards are pretty weak until about 5th level, and the squid-man -should- be weak for several levels until he gets mind blast, then you will want to always stay behind him while he wins the game for you all.
It's just like all the other dual-style progression PrCs...they LOOK really strong on paper. However like all the rest of those classes, the delayed spell progression hurts their power tremendously.
Sorry, didn't mean to derail. To the OP...it sounds like the role-playing will be much harder than the actual game-play. Using savage species plus the incarnum stuff implies the DM allows a lot of lattitude. Which is probably good because the squid-man is chaotic evil and eats brains.
Druids are good at melee(and everything else too), dont know what incarnum-a-thingies do, wizards are pretty weak until about 5th level, and the squid-man -should- be weak for several levels until he gets mind blast, then you will want to always stay behind him while he wins the game for you all.