Dan Chernozub
First Post
I'm running a homebrew campaign, and the party of 5 level-4 characters has decided to explore the underwater tunnels.
They have gotten their hands on a supply of water-breathing potions. I'm looking forward to limiting their gear for this adventure. The tunnels are not deep, but it seems reasonable to me that characters will have to leave some of the heavy stuff behind (like, you know, they like to carry a few dozen feet of steel chain around just in case). I'm also thinking to have them leave behind books and scrolls (magic or not).
Any other restriction/limitation ideas? What can go wrong with your standard adventuring gear after being immersed into the water?
They have gotten their hands on a supply of water-breathing potions. I'm looking forward to limiting their gear for this adventure. The tunnels are not deep, but it seems reasonable to me that characters will have to leave some of the heavy stuff behind (like, you know, they like to carry a few dozen feet of steel chain around just in case). I'm also thinking to have them leave behind books and scrolls (magic or not).
Any other restriction/limitation ideas? What can go wrong with your standard adventuring gear after being immersed into the water?