Capn Charlie
Explorer
In my ongoing war against the evil spell slot, and for my gritty low magic game, I have finalized my version of spell-less ranger. Leaning heavily on Superiority dice, you've seen most of the building blocks this class is made of.
View attachment ranger.pdf
Design highlights are additional maneuvers and setting specific favored enemy options.
See my other gritty low magic class alternatives: The Godsman and Scholar
View attachment ranger.pdf
Design highlights are additional maneuvers and setting specific favored enemy options.
Alternative Favored Enemies
A ranger may favor a class or type of people as their enemy, representing their experience fighting against, or even their disdain or hatred for, this group of people. Valid choices include:
• Bandits: The criminals and highwaymen that plague the land.
• Commoners: The common folk that work the fields of the land.
• Nobles: The aristocracy that owns the land and rule its peoples.
• Soldiers: The men at arms and mercenaries that fill battlefields.
• Heretics: People that follow a specific faith other than your own.
• Foreigners: People from another specific land or nationality not your own.
New Maneuvers
Rangers may employ combat maneuvers like a fighter, but gain a number of new maneuvers specific to their woods lore and survival experience.
Healing Poultice: During a short rest, you apply a poultice made of medicinal herbs to a creature. If the target spends any healing dice, you increase the amount healed by an amount equal to your superiority die plus ranger level. A creature may not benefit from this ability again until it has taken a long rest.
Quarry: When you make an attack, designate a target as your quarry. Whenever you deal damage to that target, add your superiority die to the damage dealt. This effect persists until the target is reduced to 0 hp, or until you have taken a long rest.
Spur Beast: As a bonus action, you cause your animal companion to make an attack, adding your superiority die to the damage dealt.
Shield Companion: When you are adjacent to your animal companion and it would be hit by an attack you may, as a reaction, redirect this attack onto yourself, reducing it by an amount equal to your superiority die.
See my other gritty low magic class alternatives: The Godsman and Scholar